I solved the UV with a python script (attached) from Piotrek Marczak. Wish I could do it in ICE... Now I'm fighting to have one picture per polygon index :/ If someone has something....
On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]> wrote: > https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv > > On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]> wrote: > >> Hmmm I've done that the other day, but in LightWave... ahaha >> >> I basically transformed the UV coordinates per polygon based on it's >> index to fit a grid of images. insteading of having separate image files.. >> Can you do it in ICE... dunno, never tried it x) >> >> Good luck >> >> >> >> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <[email protected] >> > wrote: >> >>> Hi there, >>> >>> Imagine I have a collection of 100 pictures, numbered from 0 to 99. >>> I'd like to have one picture applied per polygon of a polymesh. >>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to >>> polygon2, ) >>> - How do I set the UVs ? >>> - How do I tell the Shader to pick one image according to the Polygon ID >>> ? >>> >>> I can do it with particles, but I would like to do it with polygons. >>> >>> I'm sure someone already did this ... >>> >>> Thank you ! >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> >> *------------------------------[image: >> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >> <http://probiner.x10.mx/>* >> > > > > -- > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
ooSetPerFaceUV.pys
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