I solved the UV with a python script (attached) from  Piotrek Marczak. Wish
I could do it in ICE...
Now I'm fighting to have one picture per polygon index :/
If someone has something....

On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]> wrote:

> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
>
> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]> wrote:
>
>> Hmmm I've done that the other day, but in LightWave... ahaha
>>
>> I basically transformed the UV coordinates per polygon based on it's
>> index to fit a grid of images. insteading of having separate image files..
>> Can you do it in ICE... dunno, never tried it x)
>>
>> Good luck
>>
>>
>>
>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <[email protected]
>> > wrote:
>>
>>> Hi there,
>>>
>>> Imagine I have a collection of 100 pictures, numbered from 0 to 99.
>>> I'd like to have one picture applied per polygon of a polymesh.
>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to
>>> polygon2, )
>>> - How do I set the UVs ?
>>> - How do I tell the Shader to pick one image according to the Polygon ID
>>> ?
>>>
>>> I can do it with particles, but I would like to do it with polygons.
>>>
>>> I'm sure someone already did this ...
>>>
>>> Thank you !
>>>
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>>
>>
>>
>> --
>>
>>
>>
>> *------------------------------[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>> <http://probiner.x10.mx/>*
>>
>
>
>
> --
>
>
>
> *------------------------------[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
> <http://probiner.x10.mx/>*
>
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