I don't know what is the project you are working on, but if you are able to
compromise with just one huge texture, it's doable I think:
http://screencast.com/t/SDUHtvLdf4P9

Cheers

On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel <[email protected]>
wrote:

> Concatenate strings maybe. But I'don't know how...
>
> On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel <[email protected]>
> wrote:
>
>> I'm around 100 pictures.
>>
>> On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon <[email protected]>
>> wrote:
>>
>>> yes, but then you are limited to a few images, and it does not scale
>>> procedurally to hundreds of images for example...but if just a few images
>>> already do the work, then you can use the multi-color switch I believe.
>>>
>>> 2016-02-24 12:22 GMT-03:00 Olivier Jeannel <[email protected]>:
>>>
>>>> Yes, that's what I'm thinking too.
>>>> Can't we build a "select case" thinguy within the render tree ?
>>>>
>>>> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <[email protected]>
>>>> wrote:
>>>>
>>>>> looks like the "Time Source" parameter on the image file nodes does
>>>>> not accept ice attributes on a mesh.
>>>>>
>>>>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <[email protected]>:
>>>>>
>>>>>> I just solved the uv part, meaning each polygon is now  covering the
>>>>>> hole 0-1 UV Space.
>>>>>> But I'm not sure it helps, I've tried all sort of indices in the
>>>>>> render tree but it's not working.
>>>>>>
>>>>>>
>>>>>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> What do you mean you solved the 1 picture per polygon bit?
>>>>>>>
>>>>>>> In my case you see it's a grid of the images I want. So, it's just
>>>>>>> one file I have to deal with. I don't know how you would do the switch 
>>>>>>> for
>>>>>>> 100 pics. For index though can't you just call an ICE Attribute in the
>>>>>>> Render Tree.
>>>>>>>
>>>>>>> Sorry not being much help. Didn't spent much time in the Render Tree.
>>>>>>>
>>>>>>> Cheers
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> I solved the UV with a python script (attached) from  Piotrek
>>>>>>>> Marczak. Wish I could do it in ICE...
>>>>>>>> Now I'm fighting to have one picture per polygon index :/
>>>>>>>> If someone has something....
>>>>>>>>
>>>>>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
>>>>>>>>>
>>>>>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha
>>>>>>>>>>
>>>>>>>>>> I basically transformed the UV coordinates per polygon based on
>>>>>>>>>> it's index to fit a grid of images. insteading of having separate 
>>>>>>>>>> image
>>>>>>>>>> files.. Can you do it in ICE... dunno, never tried it x)
>>>>>>>>>>
>>>>>>>>>> Good luck
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <
>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>
>>>>>>>>>>> Hi there,
>>>>>>>>>>>
>>>>>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to
>>>>>>>>>>> 99.
>>>>>>>>>>> I'd like to have one picture applied per polygon of a polymesh.
>>>>>>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 
>>>>>>>>>>> goes to
>>>>>>>>>>> polygon2, )
>>>>>>>>>>> - How do I set the UVs ?
>>>>>>>>>>> - How do I tell the Shader to pick one image according to the
>>>>>>>>>>> Polygon ID ?
>>>>>>>>>>>
>>>>>>>>>>> I can do it with particles, but I would like to do it with
>>>>>>>>>>> polygons.
>>>>>>>>>>>
>>>>>>>>>>> I'm sure someone already did this ...
>>>>>>>>>>>
>>>>>>>>>>> Thank you !
>>>>>>>>>>>
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>>>>>>>>>>> the subject, and reply to confirm.
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>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> *------------------------------[image:
>>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> *------------------------------[image:
>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>>>
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>>>>>>>>> Softimage Mailing List.
>>>>>>>>> To unsubscribe, send a mail to
>>>>>>>>> [email protected] with "unsubscribe" in the
>>>>>>>>> subject, and reply to confirm.
>>>>>>>>>
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *------------------------------[image:
>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>
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>>>>>>>
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>>>>>
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