Concatenate strings maybe. But I'don't know how... On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel <[email protected]> wrote:
> I'm around 100 pictures. > > On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon <[email protected]> > wrote: > >> yes, but then you are limited to a few images, and it does not scale >> procedurally to hundreds of images for example...but if just a few images >> already do the work, then you can use the multi-color switch I believe. >> >> 2016-02-24 12:22 GMT-03:00 Olivier Jeannel <[email protected]>: >> >>> Yes, that's what I'm thinking too. >>> Can't we build a "select case" thinguy within the render tree ? >>> >>> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <[email protected]> >>> wrote: >>> >>>> looks like the "Time Source" parameter on the image file nodes does not >>>> accept ice attributes on a mesh. >>>> >>>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <[email protected]>: >>>> >>>>> I just solved the uv part, meaning each polygon is now covering the >>>>> hole 0-1 UV Space. >>>>> But I'm not sure it helps, I've tried all sort of indices in the >>>>> render tree but it's not working. >>>>> >>>>> >>>>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <[email protected]> >>>>> wrote: >>>>> >>>>>> What do you mean you solved the 1 picture per polygon bit? >>>>>> >>>>>> In my case you see it's a grid of the images I want. So, it's just >>>>>> one file I have to deal with. I don't know how you would do the switch >>>>>> for >>>>>> 100 pics. For index though can't you just call an ICE Attribute in the >>>>>> Render Tree. >>>>>> >>>>>> Sorry not being much help. Didn't spent much time in the Render Tree. >>>>>> >>>>>> Cheers >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> I solved the UV with a python script (attached) from Piotrek >>>>>>> Marczak. Wish I could do it in ICE... >>>>>>> Now I'm fighting to have one picture per polygon index :/ >>>>>>> If someone has something.... >>>>>>> >>>>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv >>>>>>>> >>>>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha >>>>>>>>> >>>>>>>>> I basically transformed the UV coordinates per polygon based on >>>>>>>>> it's index to fit a grid of images. insteading of having separate >>>>>>>>> image >>>>>>>>> files.. Can you do it in ICE... dunno, never tried it x) >>>>>>>>> >>>>>>>>> Good luck >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hi there, >>>>>>>>>> >>>>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to >>>>>>>>>> 99. >>>>>>>>>> I'd like to have one picture applied per polygon of a polymesh. >>>>>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes >>>>>>>>>> to >>>>>>>>>> polygon2, ) >>>>>>>>>> - How do I set the UVs ? >>>>>>>>>> - How do I tell the Shader to pick one image according to the >>>>>>>>>> Polygon ID ? >>>>>>>>>> >>>>>>>>>> I can do it with particles, but I would like to do it with >>>>>>>>>> polygons. >>>>>>>>>> >>>>>>>>>> I'm sure someone already did this ... >>>>>>>>>> >>>>>>>>>> Thank you ! >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>> [email protected] with "unsubscribe" in >>>>>>>>>> the subject, and reply to confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> *------------------------------[image: >>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>>> <http://probiner.x10.mx/>* >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *------------------------------[image: >>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>> <http://probiner.x10.mx/>* >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to >>>>>>>> [email protected] with "unsubscribe" in the >>>>>>>> subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> [email protected] with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> -- >>>>>> >>>>>> >>>>>> >>>>>> *------------------------------[image: >>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>> <http://probiner.x10.mx/>* >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> [email protected] with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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