looks like the "Time Source" parameter on the image file nodes does not accept ice attributes on a mesh.
2016-02-24 12:14 GMT-03:00 Olivier Jeannel <[email protected]>: > I just solved the uv part, meaning each polygon is now covering the hole > 0-1 UV Space. > But I'm not sure it helps, I've tried all sort of indices in the render > tree but it's not working. > > > On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <[email protected]> wrote: > >> What do you mean you solved the 1 picture per polygon bit? >> >> In my case you see it's a grid of the images I want. So, it's just one >> file I have to deal with. I don't know how you would do the switch for 100 >> pics. For index though can't you just call an ICE Attribute in the Render >> Tree. >> >> Sorry not being much help. Didn't spent much time in the Render Tree. >> >> Cheers >> >> >> >> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <[email protected]> >> wrote: >> >>> I solved the UV with a python script (attached) from Piotrek Marczak. >>> Wish I could do it in ICE... >>> Now I'm fighting to have one picture per polygon index :/ >>> If someone has something.... >>> >>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]> >>> wrote: >>> >>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv >>>> >>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]> >>>> wrote: >>>> >>>>> Hmmm I've done that the other day, but in LightWave... ahaha >>>>> >>>>> I basically transformed the UV coordinates per polygon based on it's >>>>> index to fit a grid of images. insteading of having separate image files.. >>>>> Can you do it in ICE... dunno, never tried it x) >>>>> >>>>> Good luck >>>>> >>>>> >>>>> >>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi there, >>>>>> >>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to 99. >>>>>> I'd like to have one picture applied per polygon of a polymesh. >>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to >>>>>> polygon2, ) >>>>>> - How do I set the UVs ? >>>>>> - How do I tell the Shader to pick one image according to the Polygon >>>>>> ID ? >>>>>> >>>>>> I can do it with particles, but I would like to do it with polygons. >>>>>> >>>>>> I'm sure someone already did this ... >>>>>> >>>>>> Thank you ! >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> [email protected] with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> >>>>> >>>>> >>>>> *------------------------------[image: >>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>> <http://probiner.x10.mx/>* >>>>> >>>> >>>> >>>> >>>> -- >>>> >>>> >>>> >>>> *------------------------------[image: >>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>> <http://probiner.x10.mx/>* >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> >> *------------------------------[image: >> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >> <http://probiner.x10.mx/>* >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

