looks like the "Time Source" parameter on the image file nodes does not
accept ice attributes on a mesh.

2016-02-24 12:14 GMT-03:00 Olivier Jeannel <[email protected]>:

> I just solved the uv part, meaning each polygon is now  covering the hole
> 0-1 UV Space.
> But I'm not sure it helps, I've tried all sort of indices in the render
> tree but it's not working.
>
>
> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <[email protected]> wrote:
>
>> What do you mean you solved the 1 picture per polygon bit?
>>
>> In my case you see it's a grid of the images I want. So, it's just one
>> file I have to deal with. I don't know how you would do the switch for 100
>> pics. For index though can't you just call an ICE Attribute in the Render
>> Tree.
>>
>> Sorry not being much help. Didn't spent much time in the Render Tree.
>>
>> Cheers
>>
>>
>>
>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <[email protected]>
>> wrote:
>>
>>> I solved the UV with a python script (attached) from  Piotrek Marczak.
>>> Wish I could do it in ICE...
>>> Now I'm fighting to have one picture per polygon index :/
>>> If someone has something....
>>>
>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]>
>>> wrote:
>>>
>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
>>>>
>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]>
>>>> wrote:
>>>>
>>>>> Hmmm I've done that the other day, but in LightWave... ahaha
>>>>>
>>>>> I basically transformed the UV coordinates per polygon based on it's
>>>>> index to fit a grid of images. insteading of having separate image files..
>>>>> Can you do it in ICE... dunno, never tried it x)
>>>>>
>>>>> Good luck
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi there,
>>>>>>
>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to 99.
>>>>>> I'd like to have one picture applied per polygon of a polymesh.
>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to
>>>>>> polygon2, )
>>>>>> - How do I set the UVs ?
>>>>>> - How do I tell the Shader to pick one image according to the Polygon
>>>>>> ID ?
>>>>>>
>>>>>> I can do it with particles, but I would like to do it with polygons.
>>>>>>
>>>>>> I'm sure someone already did this ...
>>>>>>
>>>>>> Thank you !
>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>> --
>>>>>
>>>>>
>>>>>
>>>>> *------------------------------[image:
>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>> <http://probiner.x10.mx/>*
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>> *------------------------------[image:
>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>> <http://probiner.x10.mx/>*
>>>>
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>>>
>>>
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>>
>>
>>
>> --
>>
>>
>>
>> *------------------------------[image:
>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>> <http://probiner.x10.mx/>*
>>
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>> Softimage Mailing List.
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>
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