Hey thank you :) I had a proto that worked on square particles instances, but this one push it a bit further it seems. Very cool, thank's a lot ! :)
On Wed, Feb 24, 2016 at 6:53 PM, Jeff McFall <[email protected]> wrote: > Here is a nice example of setting the uv’s part…. > > I know it is instances but seems it could work for a mesh as well. > > > > http://xsisupport.com/2015/02/26/using-ice-to-do-uv-remapping-on-instances/ > > > > jeff > > > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *pedro santos > *Sent:* Wednesday, February 24, 2016 11:55 AM > *To:* Softimage Mailing List <[email protected]> > *Subject:* Re: 1 texture per polygon > > > > Yeah like I said, put all 100 pics in a 10x10 picture array pic and use > ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that > 10x10 pic is doable for you. > > Cheers > > > > On Wed, Feb 24, 2016 at 4:24 PM, Olivier Jeannel <[email protected]> > wrote: > > Do you have a method to do this ? > > Right now I'm connecting my 100 textures in a Texture Array Switch. I feel > like in 1984... > > I can't believe this was never addressed ... > > > > On Wed, Feb 24, 2016 at 5:04 PM, pedro santos <[email protected]> wrote: > > I don't know what is the project you are working on, but if you are able > to compromise with just one huge texture, it's doable I think: > http://screencast.com/t/SDUHtvLdf4P9 > > Cheers > > > > On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel <[email protected]> > wrote: > > Concatenate strings maybe. But I'don't know how... > > > > On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel <[email protected]> > wrote: > > I'm around 100 pictures. > > > > On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon <[email protected]> > wrote: > > yes, but then you are limited to a few images, and it does not scale > procedurally to hundreds of images for example...but if just a few images > already do the work, then you can use the multi-color switch I believe. > > > > 2016-02-24 12:22 GMT-03:00 Olivier Jeannel <[email protected]>: > > Yes, that's what I'm thinking too. > > Can't we build a "select case" thinguy within the render tree ? > > > > On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <[email protected]> > wrote: > > looks like the "Time Source" parameter on the image file nodes does not > accept ice attributes on a mesh. > > > > 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <[email protected]>: > > I just solved the uv part, meaning each polygon is now covering the hole > 0-1 UV Space. > > But I'm not sure it helps, I've tried all sort of indices in the render > tree but it's not working. > > > > > > On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <[email protected]> wrote: > > What do you mean you solved the 1 picture per polygon bit? > > In my case you see it's a grid of the images I want. So, it's just one > file I have to deal with. I don't know how you would do the switch for 100 > pics. For index though can't you just call an ICE Attribute in the Render > Tree. > > Sorry not being much help. Didn't spent much time in the Render Tree. > > Cheers > > > > > > On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <[email protected]> > wrote: > > I solved the UV with a python script (attached) from Piotrek Marczak. > Wish I could do it in ICE... > Now I'm fighting to have one picture per polygon index :/ > If someone has something.... > > > > On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]> wrote: > > https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv > > > > On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]> wrote: > > Hmmm I've done that the other day, but in LightWave... ahaha > > I basically transformed the UV coordinates per polygon based on it's index > to fit a grid of images. insteading of having separate image files.. Can > you do it in ICE... dunno, never tried it x) > > Good luck > > > > On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <[email protected]> > wrote: > > Hi there, > > > > Imagine I have a collection of 100 pictures, numbered from 0 to 99. > > I'd like to have one picture applied per polygon of a polymesh. (picture0 > goes to polygon0, picture1 goes to polygon1, picture2 goes to polygon2, ) > > - How do I set the UVs ? > > - How do I tell the Shader to pick one image according to the Polygon ID ? > > > > I can do it with particles, but I would like to do it with polygons. > > > > I'm sure someone already did this ... > > > > Thank you ! > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > ------------------------------ > > [image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] > > Pedro Alpiarça dos Santos > >> http://probiner.xyz/ > > > > > > > > -- > ------------------------------ > > [image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] > > Pedro Alpiarça dos Santos > >> http://probiner.xyz/ > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > ------------------------------ > > [image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] > > Pedro Alpiarça dos Santos > >> http://probiner.xyz/ > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > ------------------------------ > > [image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] > > Pedro Alpiarça dos Santos > >> http://probiner.xyz/ > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > > > > -- > ------------------------------ > > [image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] > > Pedro Alpiarça dos Santos > >> http://probiner.xyz/ > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

