Yeah like I said, put all 100 pics in a 10x10 picture array pic and use ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that 10x10 pic is doable for you.
Cheers On Wed, Feb 24, 2016 at 4:24 PM, Olivier Jeannel <[email protected]> wrote: > Do you have a method to do this ? > Right now I'm connecting my 100 textures in a Texture Array Switch. I feel > like in 1984... > I can't believe this was never addressed ... > > On Wed, Feb 24, 2016 at 5:04 PM, pedro santos <[email protected]> wrote: > >> I don't know what is the project you are working on, but if you are able >> to compromise with just one huge texture, it's doable I think: >> http://screencast.com/t/SDUHtvLdf4P9 >> >> Cheers >> >> On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel <[email protected]> >> wrote: >> >>> Concatenate strings maybe. But I'don't know how... >>> >>> On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel <[email protected] >>> > wrote: >>> >>>> I'm around 100 pictures. >>>> >>>> On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon <[email protected]> >>>> wrote: >>>> >>>>> yes, but then you are limited to a few images, and it does not scale >>>>> procedurally to hundreds of images for example...but if just a few images >>>>> already do the work, then you can use the multi-color switch I believe. >>>>> >>>>> 2016-02-24 12:22 GMT-03:00 Olivier Jeannel <[email protected]>: >>>>> >>>>>> Yes, that's what I'm thinking too. >>>>>> Can't we build a "select case" thinguy within the render tree ? >>>>>> >>>>>> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> looks like the "Time Source" parameter on the image file nodes does >>>>>>> not accept ice attributes on a mesh. >>>>>>> >>>>>>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <[email protected]>: >>>>>>> >>>>>>>> I just solved the uv part, meaning each polygon is now covering >>>>>>>> the hole 0-1 UV Space. >>>>>>>> But I'm not sure it helps, I've tried all sort of indices in the >>>>>>>> render tree but it's not working. >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> What do you mean you solved the 1 picture per polygon bit? >>>>>>>>> >>>>>>>>> In my case you see it's a grid of the images I want. So, it's just >>>>>>>>> one file I have to deal with. I don't know how you would do the >>>>>>>>> switch for >>>>>>>>> 100 pics. For index though can't you just call an ICE Attribute in the >>>>>>>>> Render Tree. >>>>>>>>> >>>>>>>>> Sorry not being much help. Didn't spent much time in the Render >>>>>>>>> Tree. >>>>>>>>> >>>>>>>>> Cheers >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> I solved the UV with a python script (attached) from Piotrek >>>>>>>>>> Marczak. Wish I could do it in ICE... >>>>>>>>>> Now I'm fighting to have one picture per polygon index :/ >>>>>>>>>> If someone has something.... >>>>>>>>>> >>>>>>>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected] >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv >>>>>>>>>>> >>>>>>>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha >>>>>>>>>>>> >>>>>>>>>>>> I basically transformed the UV coordinates per polygon based on >>>>>>>>>>>> it's index to fit a grid of images. insteading of having separate >>>>>>>>>>>> image >>>>>>>>>>>> files.. Can you do it in ICE... dunno, never tried it x) >>>>>>>>>>>> >>>>>>>>>>>> Good luck >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel < >>>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hi there, >>>>>>>>>>>>> >>>>>>>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 >>>>>>>>>>>>> to 99. >>>>>>>>>>>>> I'd like to have one picture applied per polygon of a >>>>>>>>>>>>> polymesh. (picture0 goes to polygon0, picture1 goes to polygon1, >>>>>>>>>>>>> picture2 >>>>>>>>>>>>> goes to polygon2, ) >>>>>>>>>>>>> - How do I set the UVs ? >>>>>>>>>>>>> - How do I tell the Shader to pick one image according to the >>>>>>>>>>>>> Polygon ID ? >>>>>>>>>>>>> >>>>>>>>>>>>> I can do it with particles, but I would like to do it with >>>>>>>>>>>>> polygons. >>>>>>>>>>>>> >>>>>>>>>>>>> I'm sure someone already did this ... >>>>>>>>>>>>> >>>>>>>>>>>>> Thank you ! >>>>>>>>>>>>> >>>>>>>>>>>>> ------ >>>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>>> [email protected] with "unsubscribe" in >>>>>>>>>>>>> the subject, and reply to confirm. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> *------------------------------[image: >>>>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>>>>>> <http://probiner.x10.mx/>* >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> *------------------------------[image: >>>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>>>>> <http://probiner.x10.mx/>* >>>>>>>>>>> >>>>>>>>>>> ------ >>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>> [email protected] with "unsubscribe" in >>>>>>>>>>> the subject, and reply to confirm. >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>> [email protected] with "unsubscribe" in >>>>>>>>>> the subject, and reply to confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> *------------------------------[image: >>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>>> <http://probiner.x10.mx/>* >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to >>>>>>>>> [email protected] with "unsubscribe" in the >>>>>>>>> subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to >>>>>>>> [email protected] with "unsubscribe" in the >>>>>>>> subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> [email protected] with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> [email protected] with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> >> *------------------------------[image: >> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >> <http://probiner.x10.mx/>* >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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