This script can be useful for having one image file per UV which can also have it's benefits,
as you can have an arbitrary and easy to setup image sequence of images which each UV can pick from, which can also be easier to manage and replace sources than having generate one big source image file, but I guess it can depend on the end goal.


On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <[email protected]> wrote:
I solved the UV with a python script (attached) from  Piotrek Marczak. Wish I could do it in ICE...
Now I'm fighting to have one picture per polygon index :/
If someone has something....

On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <[email protected]> wrote:

On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <[email protected]> wrote:
Hmmm I've done that the other day, but in LightWave... ahaha

I basically transformed the UV coordinates per polygon based on it's index to fit a grid of images. insteading of having separate image files.. Can you do it in ICE... dunno, never tried it x)

Good luck



On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <[email protected]> wrote:
Hi there,

Imagine I have a collection of 100 pictures, numbered from 0 to 99.
I'd like to have one picture applied per polygon of a polymesh. (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to polygon2, )
- How do I set the UVs ? 
- How do I tell the Shader to pick one image according to the Polygon ID ?

I can do it with particles, but I would like to do it with polygons.

I'm sure someone already did this ...

Thank you !

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