Sounds to me that it is just a frames per second, and camera traveled path,
logistics problem.
If your camera travels 200 units in 200 frames, then the resulting frames
would be set 1
unit apart. To reduce the "skipping", you would increase either the time it
takes to go from
the beginning to the end, or step up the frame rate to something higher
than 30 fps.
"Skipping" is often referred to as visual strobing.

This is a common issue with gaming. The better the graphics card, the
better the frame rate,
which smooths the motion.

Motion blur will help smooth the apparent motion without having to re-time
the animation.
This will increase your render time, and you will need a higher sampling
rate to minimize
grainy images.

Motion blur can also be applied, post render, using techniques in the
composite program.
Here is a sample of post motion blur in After Effects:
https://helpx.adobe.com/after-effects/how-to/aftereffects-pixel-motion-blur-cc.html

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*    sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Sat, Feb 27, 2016 at 12:00 PM Tenshi . <tenshu...@gmail.com> wrote:

> "Skipping" is the word i was trying to find. Exactly like that guys.
> Just for making sure i'm not doing something wrong, i create another
> Softimage camera, and one Arnold Camera, all with default settings, did the
> same motion from left to right. 96frames at 24fps, the camera is close up
> seeing some logo letters and when it travels through, it's difficult to
> read the letters like they're skipping some frames. I did some flipbook at
> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> 30fps it's less but even with that i see that "skipping".
>
> In my scene i have 2 more cameras, My camB is doing some motion to show
> the logo at 45degrees, have the same 96frames and looks better. My CamC is
> the same looks even better because the logo is showing at the distance.
>
> There's something i need to applied to the camera settings to see and read
> better in a close up? Because right now it's only at default settings.
>
> In fact i create a new scene, put some cylinders and did the same motion
> from left to right at 24fps, but the same thing happen.
>
> I haven't applied any other effect or motion blur.   Any Thoughts?
>
>
>
> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> christopher.mccabe...@gmail.com> wrote:
>
>> Are you saying it looks good when you scrub the timeline, and only the
>> renders have the "skipping" issue? Are you animating the Focal Length of
>> the camera?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <eug...@flormata.com>
>> wrote:
>>
>>> motion blur?
>>>
>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <adamfs...@gmail.com> wrote:
>>>
>>>> Obvious thought, but what do your fcurves look like?
>>>>
>>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <tenshu...@gmail.com> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> hope you guys can help me on this.
>>>>>
>>>>> I have a little scene, the camera goes from 0 to 96(left to right) at
>>>>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>>>>> effects there are some issues with the camera, i can't explain it, it's
>>>>> like it's missing frames but it's not that. Like the camera it's skipping
>>>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>>>> camera movement looks better(more fluid) but even with that it seems it's
>>>>> skipping some frames.
>>>>>
>>>>> There's a way to fix this? maybe some camera settings? btw I'm using
>>>>> the default perspective camera. Using sitoa for Render.
>>>>>
>>>>>
>>>>> thanks in adv.
>>>>>
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