Could you show us the shot so we may better understand the problem? From what you describe it sounds like temporal aliasing (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical limitation which can not be overcome, only alleviated by making some changes to the shot. The most effective way being a combination of a longer camera move resulting in a slower pan plus adding more motionblur. If you play it back on a computermonitor which refreshes at 60 kHz you can even get an undesirable collision between camera pan jitter and the screen refreshing top-down which makes it worse. If you check the same shot on a TV screen it will often look better because of the luminance decay.
Exr files do not contain framerate metadata, so it must be AE that assumes the framestack to be 30fps. You should be able to change that on import even though it is an Adobe product - after all they have got things right with Premiere :) Morten > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." <[email protected]>: > > > Finally i added 1 more second, 4 in total from left to right. The same > thing still happening. I did add reelsmart motion blur in post(after > effects) but that doesn´t seem to fix anything just a little. Weird thing > is that when i open the ¨.exr¨ files, after effects recognize all the > sequence as a 30fps images. Why? I have to add and put manually ¨interpret > as 24fps¨ inside,even if my composition is at 24fps. > > @Laurence, i didn´t animate any field of view in Softi, all cameras are by > default. Maybe i need to close up and modify the FOV? > > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd <[email protected]> wrote: > > > Arnold can't handle a camera that has an animated field of view, that > > could be it. > > > > Laurence > > > > On 27 February 2016 at 17:00, Tenshi . <[email protected]> wrote: > > > >> "Skipping" is the word i was trying to find. Exactly like that guys. > >> Just for making sure i'm not doing something wrong, i create another > >> Softimage camera, and one Arnold Camera, all with default settings, did the > >> same motion from left to right. 96frames at 24fps, the camera is close up > >> seeing some logo letters and when it travels through, it's difficult to > >> read the letters like they're skipping some frames. I did some flipbook at > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at > >> 30fps it's less but even with that i see that "skipping". > >> > >> In my scene i have 2 more cameras, My camB is doing some motion to show > >> the logo at 45degrees, have the same 96frames and looks better. My CamC is > >> the same looks even better because the logo is showing at the distance. > >> > >> There's something i need to applied to the camera settings to see and > >> read better in a close up? Because right now it's only at default settings. > >> > >> In fact i create a new scene, put some cylinders and did the same motion > >> from left to right at 24fps, but the same thing happen. > >> > >> I haven't applied any other effect or motion blur. Any Thoughts? > >> > >> > >> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe < > >> [email protected]> wrote: > >> > >>> Are you saying it looks good when you scrub the timeline, and only the > >>> renders have the "skipping" issue? Are you animating the Focal Length of > >>> the camera? > >>> > >>> > >>> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <[email protected]> > >>> wrote: > >>> > >>>> motion blur? > >>>> > >>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <[email protected]> > >>>> wrote: > >>>> > >>>>> Obvious thought, but what do your fcurves look like? > >>>>> > >>>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <[email protected]> wrote: > >>>>> > >>>>>> Hi, > >>>>>> > >>>>>> hope you guys can help me on this. > >>>>>> > >>>>>> I have a little scene, the camera goes from 0 to 96(left to right) at > >>>>>> 24fps, it's a logo close up, When i see it in the flipbook or in after > >>>>>> effects there are some issues with the camera, i can't explain it, it's > >>>>>> like it's missing frames but it's not that. Like the camera it's > >>>>>> skipping > >>>>>> some frames in the middle, i tried to convert the scene to 30fps, the > >>>>>> camera movement looks better(more fluid) but even with that it seems > >>>>>> it's > >>>>>> skipping some frames. > >>>>>> > >>>>>> There's a way to fix this? maybe some camera settings? btw I'm using > >>>>>> the default perspective camera. Using sitoa for Render. > >>>>>> > >>>>>> > >>>>>> thanks in adv. > >>>>>> > >>>>> To unsubscribe, send a mail to [email protected] > >>>>> with "unsubscribe" in the subject, and reply to confirm. > >>>>> > >>>> > >>>> > >>>> ------ > >>>> Softimage Mailing List. > >>>> To unsubscribe, send a mail to [email protected] > >>>> with "unsubscribe" in the subject, and reply to confirm. > >>>> > >>> > >>> > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to [email protected] > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >> > >> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to [email protected] > >> with "unsubscribe" in the subject, and reply to confirm. > >> > > > > > > > > -- > > > > Laurence Dodd > > Porkpie Animation > > E: [email protected] > > W: www.porkpie.tv > > M: 07570 702 576 > > T: 01273 278 382 > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. 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