Stephen, that was something i though, too.. but first i needed to know if
was doing something wrong, i think i need to put some more frames or maybe
try the MotionBlur in After, because my pc can't handle MotionBlur in
Softimage and i need something good, quick and effective.
Thank you a lot!

On Sat, Feb 27, 2016 at 12:58 PM, Stephen Davidson <[email protected]>
wrote:

> Sounds to me that it is just a frames per second, and camera traveled
> path, logistics problem.
> If your camera travels 200 units in 200 frames, then the resulting frames
> would be set 1
> unit apart. To reduce the "skipping", you would increase either the time
> it takes to go from
> the beginning to the end, or step up the frame rate to something higher
> than 30 fps.
> "Skipping" is often referred to as visual strobing.
>
> This is a common issue with gaming. The better the graphics card, the
> better the frame rate,
> which smooths the motion.
>
> Motion blur will help smooth the apparent motion without having to re-time
> the animation.
> This will increase your render time, and you will need a higher sampling
> rate to minimize
> grainy images.
>
> Motion blur can also be applied, post render, using techniques in the
> composite program.
> Here is a sample of post motion blur in After Effects:
>
> https://helpx.adobe.com/after-effects/how-to/aftereffects-pixel-motion-blur-cc.html
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*    [email protected]
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>    - Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
> On Sat, Feb 27, 2016 at 12:00 PM Tenshi . <[email protected]> wrote:
>
>> "Skipping" is the word i was trying to find. Exactly like that guys.
>> Just for making sure i'm not doing something wrong, i create another
>> Softimage camera, and one Arnold Camera, all with default settings, did the
>> same motion from left to right. 96frames at 24fps, the camera is close up
>> seeing some logo letters and when it travels through, it's difficult to
>> read the letters like they're skipping some frames. I did some flipbook at
>> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
>> 30fps it's less but even with that i see that "skipping".
>>
>> In my scene i have 2 more cameras, My camB is doing some motion to show
>> the logo at 45degrees, have the same 96frames and looks better. My CamC is
>> the same looks even better because the logo is showing at the distance.
>>
>> There's something i need to applied to the camera settings to see and
>> read better in a close up? Because right now it's only at default settings.
>>
>> In fact i create a new scene, put some cylinders and did the same motion
>> from left to right at 24fps, but the same thing happen.
>>
>> I haven't applied any other effect or motion blur.   Any Thoughts?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> [email protected]> wrote:
>>
>>> Are you saying it looks good when you scrub the timeline, and only the
>>> renders have the "skipping" issue? Are you animating the Focal Length of
>>> the camera?
>>>
>>>
>>>
>>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <[email protected]>
>>> wrote:
>>>
>>>> motion blur?
>>>>
>>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <[email protected]>
>>>> wrote:
>>>>
>>>>> Obvious thought, but what do your fcurves look like?
>>>>>
>>>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <[email protected]> wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> hope you guys can help me on this.
>>>>>>
>>>>>> I have a little scene, the camera goes from 0 to 96(left to right) at
>>>>>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>>>>>> effects there are some issues with the camera, i can't explain it, it's
>>>>>> like it's missing frames but it's not that. Like the camera it's skipping
>>>>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>>>>> camera movement looks better(more fluid) but even with that it seems it's
>>>>>> skipping some frames.
>>>>>>
>>>>>> There's a way to fix this? maybe some camera settings? btw I'm using
>>>>>> the default perspective camera. Using sitoa for Render.
>>>>>>
>>>>>>
>>>>>> thanks in adv.
>>>>>>
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
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