Just an update...so instances on strands are not really supported in
Redshift...yet...but its on the to-do list for this year. Going to probably
check out the Forrester plugin for this in the meantime.

Kris

On Mon, Feb 29, 2016 at 9:30 AM, Morten Bartholdy <[email protected]>
wrote:

> I haven't tried this with RS, but Tim Crowson has made some nifty tools for
> working with Redshift proxies. I don't know if they can help you with your
> current scenario, but in case you did not know them  here goes:
>
> http://www.timcrowson.com/redshift-proxy-manager/
>
> http://www.timcrowson.com/loop-redshift-proxy-sequence/
>
>
>
> /MB
>
>
>
> > Den 29. februar 2016 klokken 15:19 skrev Kris Rivel <[email protected]
> >:
> >
> >
> > Awesome Morten thanks...I'll check it out! I'm actually using RS...don't
> > have Arnold but maybe it will still work...will let you know.
> >
> > On Mon, Feb 29, 2016 at 7:20 AM, Morten Bartholdy <[email protected]>
> > wrote:
> >
> > > Kris I didn't see if you render with Redshift or Arnold - Arnold does
> > > support
> > > deformed instances on strands - I have used it to create a grassfield
> with
> > > turbulent wind.
> > >
> > > I have sent you a simple scene demonstrating the setup.
> > >
> > > /Morten
> > >
> > >
> > > > Den 27. februar 2016 klokken 23:06 skrev Kris Rivel <
> [email protected]
> > > >:
> > > >
> > > >
> > > > Oh....well that would suck. I may just have to animate the objects
> and
> > > > instance them...bummer!
> > > >
> > > > On Sat, Feb 27, 2016 at 4:53 PM, Olivier Jeannel <
> [email protected]
> > > >
> > > > wrote:
> > > >
> > > > > Just to be sure, as far as I know, Strand deforming objects, like
> Rob
> > > > > showed, only render in MR.
> > > > > I don't think RS does it, and I'm not sure for Arnold.
> > > > >
> > > > > On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <[email protected]>
> > > wrote:
> > > > >
> > > > >> Thanks Olivier...that helps...going to look at that.
> > > > >>
> > > > >> Rob...ha ha...I think my ICE skills are below your assumptions. I
> did
> > > > >> this same setup (from what I can see in your image) and I'm
> getting
> > > > >> instances on the hairs but they're not deforming even in the
> render.
> > > Is
> > > > >> this tree on the simulation stack? What other nodes do you have in
> > > there?
> > > > >> What settings for the emit strands are you using?
> > > > >>
> > > > >> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <
> [email protected]>
> > > > >> wrote:
> > > > >>
> > > > >>> Kris, sorry I just loaded demo scene strand dynamics hair,
> applied
> > > > >>> lizard instance shape to few guide hairs, applied the strand
> deform
> > > flag
> > > > >>> and all lizards perform as requested
> > > > >>>
> > > > >>> [image: Inline images 1]
> > > > >>>
> > > > >>> really not sure what you are doing wrong !
> > > > >>>
> > > > >>>
> > > > >>>
> > > > >>> On 27 February 2016 at 14:36, Kris Rivel <[email protected]>
> > > wrote:
> > > > >>>
> > > > >>>> Rob...thanks...that does help with keeping one instance but they
> > > still
> > > > >>>> don't bend/move with the strand dynamics. Olivier...this looks
> > > > >>>> interesting
> > > > >>>> and I'm trying that too but I can't get it to work. The node is
> red
> > > no
> > > > >>>> matter what I do and all the links to the authors site and
> vimeo are
> > > > >>>> down.
> > > > >>>>
> > > > >>>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <
> > > > >>>> [email protected]> wrote:
> > > > >>>>
> > > > >>>>> There is also the PLND Deform By Strand (I think it is still on
> > > > >>>>> Rray.de) that physicaly deform the polymesh along the strand.
> > > > >>>>> Can be slow with many strands.
> > > > >>>>>
> > > > >>>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <
> > > [email protected]>
> > > > >>>>> wrote:
> > > > >>>>>
> > > > >>>>>> there is a checkbox 'loft shape along strand'
> > > > >>>>>>
> > > > >>>>>> On 27 February 2016 at 02:35, Kris Rivel <[email protected]
> >
> > > wrote:
> > > > >>>>>>
> > > > >>>>>>> Yeah no go with hairs...so using ice. But now...I still quite
> > > figure
> > > > >>>>>>> out how to get strand dynamics to play nice with instancing.
> > > Anyone
> > > > >>>>>>> have
> > > > >>>>>>> some pointers? I have some nice strands blowing around but
> when
> > > I hook
> > > > >>>>>>> up
> > > > >>>>>>> my set instance shape or particle shape, it basically seems
> to
> > > create
> > > > >>>>>>> an
> > > > >>>>>>> instance at each segment on the strand! So they move around
> but
> > > only
> > > > >>>>>>> because they're generated at each segment point. How can I
> get
> > > one
> > > > >>>>>>> instance
> > > > >>>>>>> to be applied to one strand and bend with the strand like a
> > > chain? Any
> > > > >>>>>>> sample scenes or vids that show how to do this?
> > > > >>>>>>>
> > > > >>>>>>> Kris
> > > > >>>>>>>
> > > > >>>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <
> [email protected]>
> > > > >>>>>>> wrote:
> > > > >>>>>>>
> > > > >>>>>>>> If you're using redshift you might be out of luck though,
> don't
> > > > >>>>>>>> think they have deforming instance geo yet.
> > > > >>>>>>>>
> > > > >>>>>>>>
> > > > >>>>>>>> On 24 February 2016 at 22:20, Kris Rivel <
> [email protected]>
> > > > >>>>>>>> wrote:
> > > > >>>>>>>>
> > > > >>>>>>>>> Oh...I thought I would see it in the view...I'll have to
> try
> > > that
> > > > >>>>>>>>> then! Thanks!
> > > > >>>>>>>>>
> > > > >>>>>>>>> Kris
> > > > >>>>>>>>>
> > > > >>>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <
> > > [email protected]
> > > > >>>>>>>>> > wrote:
> > > > >>>>>>>>>
> > > > >>>>>>>>>> They do move, just not in the viewport, my old deforming
> > > flower
> > > > >>>>>>>>>> field tutorial covers exactly this
> > > > >>>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]>
> > > wrote:
> > > > >>>>>>>>>>
> > > > >>>>>>>>>>> Is it possible to deform geo instances along a strand?
> > > Creating
> > > > >>>>>>>>>>> some up close grass. I have some good geo meshes and
> want to
> > > > >>>>>>>>>>> instance them
> > > > >>>>>>>>>>> to the strands. They instance ok but they don't move
> with the
> > > > >>>>>>>>>>> animated
> > > > >>>>>>>>>>> strands. This possible?
> > > > >>>>>>>>>>>
> > > > >>>>>>>>>>> Kris
> > > > >>>>>>>>>>>
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