http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655 Le 27 févr. 2016 15:44, "Kris Rivel" <[email protected]> a écrit :
> Rob...thanks...that does help with keeping one instance but they still > don't bend/move with the strand dynamics. Olivier...this looks interesting > and I'm trying that too but I can't get it to work. The node is red no > matter what I do and all the links to the authors site and vimeo are down. > > On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <[email protected]> > wrote: > >> There is also the PLND Deform By Strand (I think it is still on Rray.de) >> that physicaly deform the polymesh along the strand. >> Can be slow with many strands. >> >> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <[email protected]> >> wrote: >> >>> there is a checkbox 'loft shape along strand' >>> >>> On 27 February 2016 at 02:35, Kris Rivel <[email protected]> wrote: >>> >>>> Yeah no go with hairs...so using ice. But now...I still quite figure >>>> out how to get strand dynamics to play nice with instancing. Anyone have >>>> some pointers? I have some nice strands blowing around but when I hook up >>>> my set instance shape or particle shape, it basically seems to create an >>>> instance at each segment on the strand! So they move around but only >>>> because they're generated at each segment point. How can I get one instance >>>> to be applied to one strand and bend with the strand like a chain? Any >>>> sample scenes or vids that show how to do this? >>>> >>>> Kris >>>> >>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]> wrote: >>>> >>>>> If you're using redshift you might be out of luck though, don't think >>>>> they have deforming instance geo yet. >>>>> >>>>> >>>>> On 24 February 2016 at 22:20, Kris Rivel <[email protected]> wrote: >>>>> >>>>>> Oh...I thought I would see it in the view...I'll have to try that >>>>>> then! Thanks! >>>>>> >>>>>> Kris >>>>>> >>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> They do move, just not in the viewport, my old deforming flower >>>>>>> field tutorial covers exactly this >>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote: >>>>>>> >>>>>>>> Is it possible to deform geo instances along a strand? Creating >>>>>>>> some up close grass. I have some good geo meshes and want to instance >>>>>>>> them >>>>>>>> to the strands. They instance ok but they don't move with the animated >>>>>>>> strands. This possible? >>>>>>>> >>>>>>>> Kris >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to >>>>>>>> [email protected] with "unsubscribe" in the >>>>>>>> subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> [email protected] with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> [email protected] with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> www.matinai.com >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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