http://vk.com/videos-20599655?z=video-20599655_161547261%2Fclub20599655%2Calbum-20599655%2Fpl_-20599655
Le 27 févr. 2016 15:44, "Kris Rivel" <[email protected]> a écrit :

> Rob...thanks...that does help with keeping one instance but they still
> don't bend/move with the strand dynamics. Olivier...this looks interesting
> and I'm trying that too but I can't get it to work. The node is red no
> matter what I do and all the links to the authors site and vimeo are down.
>
> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <[email protected]>
> wrote:
>
>> There is also the PLND Deform By Strand (I think it is still on Rray.de)
>> that physicaly deform the polymesh along the strand.
>> Can be slow with many strands.
>>
>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <[email protected]>
>> wrote:
>>
>>> there is a checkbox 'loft shape along strand'
>>>
>>> On 27 February 2016 at 02:35, Kris Rivel <[email protected]> wrote:
>>>
>>>> Yeah no go with hairs...so using ice. But now...I still quite figure
>>>> out how to get strand dynamics to play nice with instancing. Anyone have
>>>> some pointers? I have some nice strands blowing around but when I hook up
>>>> my set instance shape or particle shape, it basically seems to create an
>>>> instance at each segment on the strand! So they move around but only
>>>> because they're generated at each segment point. How can I get one instance
>>>> to be applied to one strand and bend with the strand like a chain? Any
>>>> sample scenes or vids that show how to do this?
>>>>
>>>> Kris
>>>>
>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]> wrote:
>>>>
>>>>> If you're using redshift you might be out of luck though, don't think
>>>>> they have deforming instance geo yet.
>>>>>
>>>>>
>>>>> On 24 February 2016 at 22:20, Kris Rivel <[email protected]> wrote:
>>>>>
>>>>>> Oh...I thought I would see it in the view...I'll have to try that
>>>>>> then! Thanks!
>>>>>>
>>>>>> Kris
>>>>>>
>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> They do move, just not in the viewport, my old deforming flower
>>>>>>> field tutorial covers exactly this
>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote:
>>>>>>>
>>>>>>>> Is it possible to deform geo instances along a strand? Creating
>>>>>>>> some up close grass. I have some good geo meshes and want to instance 
>>>>>>>> them
>>>>>>>> to the strands. They instance ok but they don't move with the animated
>>>>>>>> strands. This possible?
>>>>>>>>
>>>>>>>> Kris
>>>>>>>>
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>>>>>
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