Just to be sure, as far as I know, Strand deforming objects, like Rob showed, only render in MR. I don't think RS does it, and I'm not sure for Arnold.
On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <[email protected]> wrote: > Thanks Olivier...that helps...going to look at that. > > Rob...ha ha...I think my ICE skills are below your assumptions. I did this > same setup (from what I can see in your image) and I'm getting instances on > the hairs but they're not deforming even in the render. Is this tree on the > simulation stack? What other nodes do you have in there? What settings for > the emit strands are you using? > > On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <[email protected]> > wrote: > >> Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard >> instance shape to few guide hairs, applied the strand deform flag and all >> lizards perform as requested >> >> [image: Inline images 1] >> >> really not sure what you are doing wrong ! >> >> >> >> On 27 February 2016 at 14:36, Kris Rivel <[email protected]> wrote: >> >>> Rob...thanks...that does help with keeping one instance but they still >>> don't bend/move with the strand dynamics. Olivier...this looks interesting >>> and I'm trying that too but I can't get it to work. The node is red no >>> matter what I do and all the links to the authors site and vimeo are down. >>> >>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <[email protected] >>> > wrote: >>> >>>> There is also the PLND Deform By Strand (I think it is still on >>>> Rray.de) that physicaly deform the polymesh along the strand. >>>> Can be slow with many strands. >>>> >>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <[email protected]> >>>> wrote: >>>> >>>>> there is a checkbox 'loft shape along strand' >>>>> >>>>> On 27 February 2016 at 02:35, Kris Rivel <[email protected]> wrote: >>>>> >>>>>> Yeah no go with hairs...so using ice. But now...I still quite figure >>>>>> out how to get strand dynamics to play nice with instancing. Anyone have >>>>>> some pointers? I have some nice strands blowing around but when I hook up >>>>>> my set instance shape or particle shape, it basically seems to create an >>>>>> instance at each segment on the strand! So they move around but only >>>>>> because they're generated at each segment point. How can I get one >>>>>> instance >>>>>> to be applied to one strand and bend with the strand like a chain? Any >>>>>> sample scenes or vids that show how to do this? >>>>>> >>>>>> Kris >>>>>> >>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> If you're using redshift you might be out of luck though, don't >>>>>>> think they have deforming instance geo yet. >>>>>>> >>>>>>> >>>>>>> On 24 February 2016 at 22:20, Kris Rivel <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> Oh...I thought I would see it in the view...I'll have to try that >>>>>>>> then! Thanks! >>>>>>>> >>>>>>>> Kris >>>>>>>> >>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> They do move, just not in the viewport, my old deforming flower >>>>>>>>> field tutorial covers exactly this >>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote: >>>>>>>>> >>>>>>>>>> Is it possible to deform geo instances along a strand? Creating >>>>>>>>>> some up close grass. I have some good geo meshes and want to >>>>>>>>>> instance them >>>>>>>>>> to the strands. They instance ok but they don't move with the >>>>>>>>>> animated >>>>>>>>>> strands. 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