Just to be sure, as far as I know, Strand deforming objects, like Rob
showed, only render in MR.
I don't think RS does it, and I'm not sure for Arnold.

On Sat, Feb 27, 2016 at 10:02 PM, Kris Rivel <[email protected]> wrote:

> Thanks Olivier...that helps...going to look at that.
>
> Rob...ha ha...I think my ICE skills are below your assumptions. I did this
> same setup (from what I can see in your image) and I'm getting instances on
> the hairs but they're not deforming even in the render. Is this tree on the
> simulation stack? What other nodes do you have in there? What settings for
> the emit strands are you using?
>
> On Sat, Feb 27, 2016 at 12:44 PM, Rob Chapman <[email protected]>
> wrote:
>
>> Kris, sorry I just loaded demo scene strand dynamics hair, applied lizard
>> instance shape to few guide hairs, applied the strand deform flag and all
>> lizards perform as requested
>>
>> [image: Inline images 1]
>>
>> really not sure what you are doing wrong !
>>
>>
>>
>> On 27 February 2016 at 14:36, Kris Rivel <[email protected]> wrote:
>>
>>> Rob...thanks...that does help with keeping one instance but they still
>>> don't bend/move with the strand dynamics. Olivier...this looks interesting
>>> and I'm trying that too but I can't get it to work. The node is red no
>>> matter what I do and all the links to the authors site and vimeo are down.
>>>
>>> On Sat, Feb 27, 2016 at 5:09 AM, Olivier Jeannel <[email protected]
>>> > wrote:
>>>
>>>> There is also the PLND Deform By Strand (I think it is still on
>>>> Rray.de) that physicaly deform the polymesh along the strand.
>>>> Can be slow with many strands.
>>>>
>>>> On Sat, Feb 27, 2016 at 10:12 AM, Rob Chapman <[email protected]>
>>>> wrote:
>>>>
>>>>> there is a checkbox 'loft shape along strand'
>>>>>
>>>>> On 27 February 2016 at 02:35, Kris Rivel <[email protected]> wrote:
>>>>>
>>>>>> Yeah no go with hairs...so using ice. But now...I still quite figure
>>>>>> out how to get strand dynamics to play nice with instancing. Anyone have
>>>>>> some pointers? I have some nice strands blowing around but when I hook up
>>>>>> my set instance shape or particle shape, it basically seems to create an
>>>>>> instance at each segment on the strand! So they move around but only
>>>>>> because they're generated at each segment point. How can I get one 
>>>>>> instance
>>>>>> to be applied to one strand and bend with the strand like a chain? Any
>>>>>> sample scenes or vids that show how to do this?
>>>>>>
>>>>>> Kris
>>>>>>
>>>>>> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> If you're using redshift you might be out of luck though, don't
>>>>>>> think they have deforming instance geo yet.
>>>>>>>
>>>>>>>
>>>>>>> On 24 February 2016 at 22:20, Kris Rivel <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Oh...I thought I would see it in the view...I'll have to try that
>>>>>>>> then! Thanks!
>>>>>>>>
>>>>>>>> Kris
>>>>>>>>
>>>>>>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> They do move, just not in the viewport, my old deforming flower
>>>>>>>>> field tutorial covers exactly this
>>>>>>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Is it possible to deform geo instances along a strand? Creating
>>>>>>>>>> some up close grass. I have some good geo meshes and want to 
>>>>>>>>>> instance them
>>>>>>>>>> to the strands. They instance ok but they don't move with the 
>>>>>>>>>> animated
>>>>>>>>>> strands. This possible?
>>>>>>>>>>
>>>>>>>>>> Kris
>>>>>>>>>>
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