They better fix all the shit that is still there since version 1.
Redshift in alpha is more production ready than Octane v2.

Artur

2016-04-08 16:57 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:

> Wouldn't brigade be a better solution? Not sure exactly how it works, but
> it seems the octane shaders would transfer.
>
> On 8 April 2016 at 15:46, Rob Wuijster <r...@casema.nl> wrote:
>
>> It would also be interesting to see when their Unreal Engine plugin is
>> finally finished.
>> That would give an interesting boost in that area.
>>
>> Rob
>> \/-------------\/----------------\/
>>
>> On 8-4-2016 15:57, Cristobal Infante wrote:
>>
>> "CPU support" this could help convert a few studios to the dark art of
>> GPU rendering...
>>
>> On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com> wrote:
>>
>>> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>>
>>> They have a few things very interesting going on. Haven’t followed
>>> Redshift closely lately.
>>>
>>>
>>>
>>> Happy Friday all
>>>
>>> MAC
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
>>> *Sent:* April-08-16 9:22 AM
>>> *To:* softimage <softimage@listproc.autodesk.com>
>>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>>> OctaneRender Cloud, previews Brigade/OctaneRender
>>>
>>>
>>>
>>> I think its all Redshift fanboys here :).
>>>
>>>
>>>
>>> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
>>> <marc-andre.carbonn...@ubisoft.com>marc-andre.carbonn...@ubisoft.com>
>>> wrote:
>>>
>>> Thought you guys might be interested in this.
>>>
>>>
>>> <http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html>
>>> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>>>
>>>
>>>
>>>
>>>
>>> Marc-André Carbonneau
>>>
>>> Production Manager
>>>
>>> Unannounced Project – Ubisoft Montreal
>>>
>>>
>>>
>>>
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>>
>>
>>
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