I use Octane through C4D, which... oh my god.
It's just a legacy project so this is why Octane.

If it's up to me I go redshift, although I am still waiting for custom AOVs

2016-04-08 20:02 GMT+02:00 Jason S <[email protected]>:

> Don't know if you got the latest build (or if it's even out yet)
>
> But they (or Stephan) are ongoingly fixing/improving a bunch of things,
>
> Now supports sub (&sub-sub) compounds & shaderballs,  with -tons- of
> shaders/nodes that have been added,
> https://vimeo.com/158947144
>
> And also seemingly just very-recently got way snappier for translating geo
> and preprocessing.
> https://vimeo.com/161311690
>
>
>
>
> On 04/08/16 12:39, Artur W wrote:
>
> .. like I am trying to render previs and it has material overrides, but
> still generates materials with displacement that are overridden.
> So, render part is like 5 sec but frame takes 30 sec.
> and then suddenly stops rendering altogether...
>
> just doing it now....
>
> 2016-04-08 17:02 GMT+02:00 Artur W <[email protected]>:
>
>> They better fix all the shit that is still there since version 1.
>> Redshift in alpha is more production ready than Octane v2.
>>
>> Artur
>>
>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante <[email protected]>:
>>
>>> Wouldn't brigade be a better solution? Not sure exactly how it works,
>>> but it seems the octane shaders would transfer.
>>>
>>> On 8 April 2016 at 15:46, Rob Wuijster <[email protected]> wrote:
>>>
>>>> It would also be interesting to see when their Unreal Engine plugin is
>>>> finally finished.
>>>> That would give an interesting boost in that area.
>>>>
>>>> Rob
>>>> \/-------------\/----------------\/
>>>>
>>>> On 8-4-2016 15:57, Cristobal Infante wrote:
>>>>
>>>> "CPU support" this could help convert a few studios to the dark art of
>>>> GPU rendering...
>>>>
>>>> On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
>>>> [email protected]> wrote:
>>>>
>>>>> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>>>>
>>>>> They have a few things very interesting going on. Haven’t followed
>>>>> Redshift closely lately.
>>>>>
>>>>>
>>>>>
>>>>> Happy Friday all
>>>>>
>>>>> MAC
>>>>>
>>>>>
>>>>>
>>>>> *From:* [email protected] [mailto:
>>>>> [email protected]] *On Behalf Of *Ognjen Vukovic
>>>>> *Sent:* April-08-16 9:22 AM
>>>>> *To:* softimage <[email protected]>
>>>>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>>>>> OctaneRender Cloud, previews Brigade/OctaneRender
>>>>>
>>>>>
>>>>>
>>>>> I think its all Redshift fanboys here :).
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
>>>>> [email protected]> wrote:
>>>>>
>>>>> Thought you guys might be interested in this.
>>>>>
>>>>>
>>>>> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> Marc-André Carbonneau
>>>>>
>>>>> Production Manager
>>>>>
>>>>> Unannounced Project – Ubisoft Montreal
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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