It would be great if Redshift could render stereo cubemaps, that Octane already does, and Vray added last year. I have a Redshift license and a Octane one, but since Octane is getting more involved in vr production with their orbx format, that will go open source, we are leaving aside Redshift at list in our vr projects. Some of the fetaures of Orbx format:
*ORBX Media Format* OctaneRender 3 introduces the ORBX media format. The .ORBX file container format was first introduced in OctaneRender 1.5 to enable rock-solid exchanging of scenes, materials, lighting and more, that could be imported into any supported OctaneRender plugin. The new ORBX media format performs a similar function for rendered output, beyond EXR, with support for movies, audio, spectral render caching, light field caching, baked FBX caching, complete compositing and deep pixel metadata, and navigable scene controls without the need of sophisticated real-time engines. OTOY believes this will be a critical authoring format for VR and AR applications. Highlights of the new ORBX media format include: - *First-of-its-kind container:* The ORBX media format is the first of its kind, containing pre-rendered data in the form of light field render target caching for VR, AR and portal materials, supporting movie and audio textures such as MP4 or HEVC for use natively inside of OctaneRender as a texture or a procedural, and storing node timelines. - *Fully navigable:* ORBX media files support web and mobile viewing of interactive content and texture baking directly from an Octane scene node, without the need or mastery of real-time game engines. Artists can bake their 3D scene for mobile, TV, VR, AR (light fields) and HTML5 playback. - *Versatile rendering:* The ORBX media format stores spectral film buffers allowing artists to pause and resume renders from disk. - *Plans for open source:* OTOY intends to open source the ORBX media format. It will be available on GitHub when OctaneRender 3 is made available. The format works in JavaScript and LUA – no native code is required. - *ORBX Media Viewer:* The first app that will support the ORBX media format will be the ORBX Media Viewer. The ORBX Media Player is already used for enjoying studio VR experiences such as the upcoming *Batman: The Animated Series* project OTOY is building with Warner Bros. <http://home.otoy.com/preview-upcoming-batman-animated-series-vr-experience/>, or live streamed VR events like the hockey game OTOY recently produced in cooperation with the NHL <http://home.otoy.com/nhl-otoy-live-streaming-virtual-reality-as-good-as-being-there/>. The ORBX Media Player will work with the Samsung GALAXY Gear VR, as well as Android-powered phones, tablets, and set-top boxes, with support for Microsoft HoloLens and HTML5 WebVR to come after launch. greetings! F. 2016-04-08 16:56 GMT-03:00 Artur W <[email protected]>: > No, I do redshift, since beta. I just need store color in channel node to > work and I am complete. For now > > 2016-04-08 20:49 GMT+02:00 Jason S <[email protected]>: > >> On 04/08/16 14:45, Artur W wrote: >> If it's up to me I go redshift, although I am still waiting for >> custom AOVs >> >> I agree depending on the type of project, though I'm glad they are still >> making strides as it's definitely still an excellent renderer, but why wait >> for custom AOVs to get Redshift ? ;) >> >> On 04/08/16 14:45, Artur W wrote: >> >> I use Octane through C4D, which... oh my god. >> It's just a legacy project so this is why Octane. >> >> If it's up to me I go redshift, although I am still waiting for custom >> AOVs >> >> 2016-04-08 20:02 GMT+02:00 Jason S <[email protected]>: >> >>> Don't know if you got the latest build (or if it's even out yet) >>> >>> But they (or Stephan) are ongoingly fixing/improving a bunch of things, >>> >>> Now supports sub (&sub-sub) compounds & shaderballs, with -tons- of >>> shaders/nodes that have been added, >>> https://vimeo.com/158947144 >>> >>> And also seemingly just very-recently got way snappier for translating >>> geo and preprocessing. >>> https://vimeo.com/161311690 >>> >>> >>> >>> >>> On 04/08/16 12:39, Artur W wrote: >>> >>> .. like I am trying to render previs and it has material overrides, but >>> still generates materials with displacement that are overridden. >>> So, render part is like 5 sec but frame takes 30 sec. >>> and then suddenly stops rendering altogether... >>> >>> just doing it now.... >>> >>> 2016-04-08 17:02 GMT+02:00 Artur W <[email protected]>: >>> >>>> They better fix all the shit that is still there since version 1. >>>> Redshift in alpha is more production ready than Octane v2. >>>> >>>> Artur >>>> >>>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante <[email protected]>: >>>> >>>>> Wouldn't brigade be a better solution? Not sure exactly how it works, >>>>> but it seems the octane shaders would transfer. >>>>> >>>>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > --
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