Can't you just override geo approximation as well? To save all the tessellation 
time. Or just disable displacement altogether?

sven

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Artur W
Sent: Friday, April 8, 2016 6:40 PM
To: [email protected]
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

 

.. like I am trying to render previs and it has material overrides, but still 
generates materials with displacement that are overridden.

So, render part is like 5 sec but frame takes 30 sec.

and then suddenly stops rendering altogether...

 

just doing it now....

 

2016-04-08 17:02 GMT+02:00 Artur W <[email protected]>:

They better fix all the shit that is still there since version 1.

Redshift in alpha is more production ready than Octane v2.

 

Artur

 

2016-04-08 16:57 GMT+02:00 Cristobal Infante <[email protected]>:

Wouldn't brigade be a better solution? Not sure exactly how it works, but it 
seems the octane shaders would transfer. 

 

On 8 April 2016 at 15:46, Rob Wuijster <[email protected]> wrote:

It would also be interesting to see when their Unreal Engine plugin is finally 
finished.
That would give an interesting boost in that area.



Rob
\/-------------\/----------------\/

On 8-4-2016 15:57, Cristobal Infante wrote:

"CPU support" this could help convert a few studios to the dark art of GPU 
rendering...

 

On 8 April 2016 at 14:53, Marc-Andre Carbonneau 
<[email protected]> wrote:

Perhaps but it’s always good to keep an eye on the competition, no? ;)

They have a few things very interesting going on. Haven’t followed Redshift 
closely lately.

 

Happy Friday all

MAC

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ognjen Vukovic
Sent: April-08-16 9:22 AM
To: softimage <[email protected]>
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender 
Cloud, previews Brigade/OctaneRender

 

I think its all Redshift fanboys here :).

 

On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau 
<[email protected]> wrote:

Thought you guys might be interested in this.

http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html

 

 

Marc-André Carbonneau

Production Manager

Unannounced Project – Ubisoft Montreal

 


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