And why going cube map over stereo spherical? Just curious, any particular reason? Most of content I run into actually was stereo spherical and not cube mapped
On Sat, Apr 9, 2016 at 3:54 PM, Francisco Criado <[email protected]> wrote: > Sorry for my english! > list = least > fetaures=features > > Have a nice day ;) > F. > > > 2016-04-09 10:52 GMT-03:00 Francisco Criado <[email protected]>: > >> It would be great if Redshift could render stereo cubemaps, that Octane >> already does, and Vray added last year. I have a Redshift license and a >> Octane one, but since Octane is getting more involved in vr production with >> their orbx format, that will go open source, we are leaving aside Redshift >> at list in our vr projects. >> Some of the fetaures of Orbx format: >> >> *ORBX Media Format* >> >> OctaneRender 3 introduces the ORBX media format. The .ORBX file container >> format was first introduced in OctaneRender 1.5 to enable rock-solid >> exchanging of scenes, materials, lighting and more, that could be imported >> into any supported OctaneRender plugin. The new ORBX media format performs >> a similar function for rendered output, beyond EXR, with support for >> movies, audio, spectral render caching, light field caching, baked FBX >> caching, complete compositing and deep pixel metadata, and navigable scene >> controls without the need of sophisticated real-time engines. OTOY believes >> this will be a critical authoring format for VR and AR applications. >> Highlights of the new ORBX media format include: >> >> - *First-of-its-kind container:* The ORBX media format is the first >> of its kind, containing pre-rendered data in the form of light field >> render target caching for VR, AR and portal materials, supporting movie >> and >> audio textures such as MP4 or HEVC for use natively inside of OctaneRender >> as a texture or a procedural, and storing node timelines. >> - *Fully navigable:* ORBX media files support web and mobile viewing >> of interactive content and texture baking directly from an Octane scene >> node, without the need or mastery of real-time game engines. Artists can >> bake their 3D scene for mobile, TV, VR, AR (light fields) and HTML5 >> playback. >> - *Versatile rendering:* The ORBX media format stores spectral film >> buffers allowing artists to pause and resume renders from disk. >> - *Plans for open source:* OTOY intends to open source the ORBX media >> format. It will be available on GitHub when OctaneRender 3 is made >> available. The format works in JavaScript and LUA – no native code is >> required. >> - *ORBX Media Viewer:* The first app that will support the ORBX media >> format will be the ORBX Media Viewer. The ORBX Media Player is already >> used >> for enjoying studio VR experiences such as the upcoming *Batman: The >> Animated Series* project OTOY is building with Warner Bros. >> >> <http://home.otoy.com/preview-upcoming-batman-animated-series-vr-experience/>, >> or live streamed VR events like the hockey game OTOY recently >> produced in cooperation with the NHL >> >> <http://home.otoy.com/nhl-otoy-live-streaming-virtual-reality-as-good-as-being-there/>. >> The ORBX Media Player will work with the Samsung GALAXY Gear VR, as well >> as >> Android-powered phones, tablets, and set-top boxes, with support for >> Microsoft HoloLens and HTML5 WebVR to come after launch. >> >> >> greetings! >> >> F. >> >> >> >> >> 2016-04-08 16:56 GMT-03:00 Artur W <[email protected]>: >> >>> No, I do redshift, since beta. I just need store color in channel node >>> to work and I am complete. For now >>> >>> 2016-04-08 20:49 GMT+02:00 Jason S <[email protected]>: >>> >>>> On 04/08/16 14:45, Artur W wrote: >>>> If it's up to me I go redshift, although I am still waiting for >>>> custom AOVs >>>> >>>> I agree depending on the type of project, though I'm glad they are >>>> still making strides as it's definitely still an excellent renderer, but >>>> why wait for custom AOVs to get Redshift ? ;) >>>> >>>> On 04/08/16 14:45, Artur W wrote: >>>> >>>> I use Octane through C4D, which... oh my god. >>>> It's just a legacy project so this is why Octane. >>>> >>>> If it's up to me I go redshift, although I am still waiting for custom >>>> AOVs >>>> >>>> 2016-04-08 20:02 GMT+02:00 Jason S <[email protected]>: >>>> >>>>> Don't know if you got the latest build (or if it's even out yet) >>>>> >>>>> But they (or Stephan) are ongoingly fixing/improving a bunch of things, >>>>> >>>>> Now supports sub (&sub-sub) compounds & shaderballs, with -tons- of >>>>> shaders/nodes that have been added, >>>>> https://vimeo.com/158947144 >>>>> >>>>> And also seemingly just very-recently got way snappier for translating >>>>> geo and preprocessing. >>>>> https://vimeo.com/161311690 >>>>> >>>>> >>>>> >>>>> >>>>> On 04/08/16 12:39, Artur W wrote: >>>>> >>>>> .. like I am trying to render previs and it has material overrides, >>>>> but still generates materials with displacement that are overridden. >>>>> So, render part is like 5 sec but frame takes 30 sec. >>>>> and then suddenly stops rendering altogether... >>>>> >>>>> just doing it now.... >>>>> >>>>> 2016-04-08 17:02 GMT+02:00 Artur W <[email protected]>: >>>>> >>>>>> They better fix all the shit that is still there since version 1. >>>>>> Redshift in alpha is more production ready than Octane v2. >>>>>> >>>>>> Artur >>>>>> >>>>>> 2016-04-08 16:57 GMT+02:00 Cristobal Infante <[email protected]>: >>>>>> >>>>>>> Wouldn't brigade be a better solution? Not sure exactly how it >>>>>>> works, but it seems the octane shaders would transfer. >>>>>>> >>>>>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> >> >> > > > -- > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > -- Mirko Jankovic *http://www.cgfolio.com/mirko-jankovic <http://www.cgfolio.com/mirko-jankovic>* Need to find freelancers fast? www.cgfolio.com Need some help with rendering an Redshift project? http://www.gpuoven.com/
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