Thank you. I finally got an alpha animated through Oppacity (I read the manual). Working great. I made a .png sequence and I get a solid black background color and no alpha channel. So I do get geometry with animated transparency (desired) but composed against a solid black background color (where is the alpha?). Do I automatically get no background color when I render floats? (.exr?)
Thanks. On May 27, 2016 12:01 PM, "Oscar Juarez" <[email protected]> wrote: > That is something that Arnold has never done, Refraction always comes with > solid alpha. Opacity on the other hand works as you want but probably is > not what you are after. The way to handle this is to render with your > background in 3d so it's seen through the refraction. > > > > On Fri, May 27, 2016 at 5:56 PM, Pierre Schiller < > [email protected]> wrote: > >> Hello Softimagers! :D >> >> I´ve been doing some quick test renders on arnold and I happen to come >> around a dead end: >> I know arnold property has to have "opaque" unchecked on the geometry in >> order to work the transparency from the shader (on the Refraction Scale = 1 >> to be fully transparent, also I switched Diffuse Scale = 0). >> >> But when I preview alpha on the image, I still get an opaque geometry. >> >> The general idea, should be that by driving a % value, I can decrease the >> opacity on the mesh gradually via the arnold standard shader. >> >> Is there an easier way to do this? >> Please help. >> Thanks. >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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