Thank you. I finally got an alpha animated through Oppacity (I read the
manual). Working great. I made a .png sequence and I get a solid black
background color and no alpha channel. So I do get geometry with animated
transparency (desired) but composed against a solid black background color
(where is the alpha?).
Do I automatically get no background color when I render floats? (.exr?)

Thanks.
On May 27, 2016 12:01 PM, "Oscar Juarez" <[email protected]> wrote:

> That is something that Arnold has never done, Refraction always comes with
> solid alpha. Opacity on the other hand works as you want but probably is
> not what you are after. The way to handle this is to render with your
> background in 3d so it's seen through the refraction.
>
>
>
> On Fri, May 27, 2016 at 5:56 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> Hello Softimagers! :D
>>
>> I´ve been doing some quick test renders on arnold and I happen to come
>> around a dead end:
>> I know arnold property has to have "opaque" unchecked on the geometry in
>> order to work the transparency from the shader (on the Refraction Scale = 1
>> to be fully transparent, also I switched Diffuse Scale = 0).
>>
>> But when I preview alpha on the image, I still get an opaque geometry.
>>
>> The general idea, should be that by driving a % value, I can decrease the
>> opacity on the mesh gradually via the arnold standard shader.
>>
>> Is there an easier way to do this?
>> Please help.
>> Thanks.
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
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