Oz, duplicate special works. Group all of your stuff you want to symmetry
under a locator or group at the origin.

The trick is to check the ' duplicate input graph' to allow the connections
to persist on mirroring.
Then, just scale the entire group / hierarchy to - 1x.

Not the most elegant solution, but it works.

Adam

On Sun, Jul 17, 2016 at 9:35 AM, Oz Adi <[email protected]> wrote:

> Hi, and sorry for the off topic, but this might be the best place to ask,
> as there are many professionals here who knows both Soft and Maya.
>
>
>
> As the subject implies, I am having trouble symmetrizing a group in Maya,
> that consists of an IK chain, bound mesh, a couple of parent constraints
> and point constraints..
> I am on maya 2016 ext 2, and it looks like this basic simple command is
> still not implemented…shocker… :/
>
> I searched the internet for scripts, but came up with nothing close..
> as a last chance, before I rig the other side from scratch, I thought I’ll
> ask here, maybe someone has a solution..
>
> Looks like maya can only symmetrize simple joints hierarchies.. that’s
> all..
>
> Any help would be great J
>
> Oz.
>
>
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