There sure is no 100 percent accurate way to do it. You can use Skeleton >
Mirror Joint but that only mirrors joints + IK Handles, no constraints or
objects. It might be an opportunity for you to dig into some scripting work
to make that happen. Again, there is no full-proof way of doing that,
AFAIK. You can use scripting to do major bulk of work in modules, like
building a stretchy leg or reverse foot etc. and then combine all the units
together. I wouldn't call myself an expert when it comes to rigging in Maya
but that is how I think it is done in most of the production work.
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