I don't know how complicated of a rig this will work for but... I created a
joint chain and constrained primitives to several of the joints with
parent, and point constraints. Put everything under a group located at
world 0.

Ran in MEL:
duplicate -rr -renameChildren -un; scale -r -1 1 1;

Then run this to rename:
searchReplaceNames "l_" "r_" "hierarchy";




On Mon, Jul 18, 2016 at 8:11 AM, Oz Adi <[email protected]> wrote:

> Thanks,
>
>
>
> Seems like a basic rigging tool that needs to be in every 3d package, to
> be able to mirror a complete rig..
> I’ve already built the other side from scratch, it wasn’t a big complex
> rig, but it was a waste of time :/
>
> I have not scripted for a few years now.. I’ll have to refresh my Jscript
> knowledge, and try to use it on learning some python I guess.
>
>
> so far switching to maya feels like a huge regression, I am sure it’ll get
> easier over time, but maya sure has some sickness to it, and sometimes
> feels like it came from the 80’s…
>
> (no offence to people born in the 80’s, myself is from the early 70’s J )
>
>
>
>
>
>
>
>
> *To:* [email protected]
> *Subject:* Re: OT: Softs Duplicate Symmetry in Maya?
>
>
>
> There sure is no 100 percent accurate way to do it. You can use Skeleton >
> Mirror Joint but that only mirrors joints + IK Handles, no constraints or
> objects. It might be an opportunity for you to dig into some scripting work
> to make that happen. Again, there is no full-proof way of doing that,
> AFAIK. You can use scripting to do major bulk of work in modules, like
> building a stretchy leg or reverse foot etc. and then combine all the units
> together. I wouldn't call myself an expert when it comes to rigging in Maya
> but that is how I think it is done in most of the production work.
>
>
> This communication (including any attachments) is sent on behalf of
> Playtech plc or one of its subsidiaries (Playtech Group). It contains
> information which is confidential and privileged. If you are not the
> intended recipient, please notify the sender immediately and destroy any
> copies of this communication. Unless expressly stated to the contrary,
> nothing in this communication constitutes a contractual offer capable of
> acceptance or indicates intention to create legal relations or grant any
> rights. The Playtech Group monitors communications sent or received by it
> for security and other purposes. Any views or opinions presented are solely
> those of the author and do not necessarily represent those of the Playtech
> Group
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to