I don't know how complicated of a rig this will work for but... I created a joint chain and constrained primitives to several of the joints with parent, and point constraints. Put everything under a group located at world 0.
Ran in MEL: duplicate -rr -renameChildren -un; scale -r -1 1 1; Then run this to rename: searchReplaceNames "l_" "r_" "hierarchy"; On Mon, Jul 18, 2016 at 8:11 AM, Oz Adi <[email protected]> wrote: > Thanks, > > > > Seems like a basic rigging tool that needs to be in every 3d package, to > be able to mirror a complete rig.. > I’ve already built the other side from scratch, it wasn’t a big complex > rig, but it was a waste of time :/ > > I have not scripted for a few years now.. I’ll have to refresh my Jscript > knowledge, and try to use it on learning some python I guess. > > > so far switching to maya feels like a huge regression, I am sure it’ll get > easier over time, but maya sure has some sickness to it, and sometimes > feels like it came from the 80’s… > > (no offence to people born in the 80’s, myself is from the early 70’s J ) > > > > > > > > > *To:* [email protected] > *Subject:* Re: OT: Softs Duplicate Symmetry in Maya? > > > > There sure is no 100 percent accurate way to do it. You can use Skeleton > > Mirror Joint but that only mirrors joints + IK Handles, no constraints or > objects. It might be an opportunity for you to dig into some scripting work > to make that happen. Again, there is no full-proof way of doing that, > AFAIK. You can use scripting to do major bulk of work in modules, like > building a stretchy leg or reverse foot etc. and then combine all the units > together. I wouldn't call myself an expert when it comes to rigging in Maya > but that is how I think it is done in most of the production work. > > > This communication (including any attachments) is sent on behalf of > Playtech plc or one of its subsidiaries (Playtech Group). It contains > information which is confidential and privileged. If you are not the > intended recipient, please notify the sender immediately and destroy any > copies of this communication. Unless expressly stated to the contrary, > nothing in this communication constitutes a contractual offer capable of > acceptance or indicates intention to create legal relations or grant any > rights. The Playtech Group monitors communications sent or received by it > for security and other purposes. Any views or opinions presented are solely > those of the author and do not necessarily represent those of the Playtech > Group > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

