Thanks,

Seems like a basic rigging tool that needs to be in every 3d package, to be 
able to mirror a complete rig..
I’ve already built the other side from scratch, it wasn’t a big complex rig, 
but it was a waste of time :/
I have not scripted for a few years now.. I’ll have to refresh my Jscript 
knowledge, and try to use it on learning some python I guess.

so far switching to maya feels like a huge regression, I am sure it’ll get 
easier over time, but maya sure has some sickness to it, and sometimes feels 
like it came from the 80’s…
(no offence to people born in the 80’s, myself is from the early 70’s ☺ )




To: [email protected]
Subject: Re: OT: Softs Duplicate Symmetry in Maya?

There sure is no 100 percent accurate way to do it. You can use Skeleton > 
Mirror Joint but that only mirrors joints + IK Handles, no constraints or 
objects. It might be an opportunity for you to dig into some scripting work to 
make that happen. Again, there is no full-proof way of doing that, AFAIK. You 
can use scripting to do major bulk of work in modules, like building a stretchy 
leg or reverse foot etc. and then combine all the units together. I wouldn't 
call myself an expert when it comes to rigging in Maya but that is how I think 
it is done in most of the production work.

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