Actually. Get rid of renameChildren, duplicate -rr -un; scale -r -1 1 1; searchReplaceNames "l_" "r_" "hierarchy";
On Mon, Jul 18, 2016 at 10:45 AM, Christopher McCabe < [email protected]> wrote: > I don't know how complicated of a rig this will work for but... I created > a joint chain and constrained primitives to several of the joints with > parent, and point constraints. Put everything under a group located at > world 0. > > Ran in MEL: > duplicate -rr -renameChildren -un; scale -r -1 1 1; > > Then run this to rename: > searchReplaceNames "l_" "r_" "hierarchy"; > > > > > On Mon, Jul 18, 2016 at 8:11 AM, Oz Adi <[email protected]> wrote: > >> Thanks, >> >> >> >> Seems like a basic rigging tool that needs to be in every 3d package, to >> be able to mirror a complete rig.. >> I’ve already built the other side from scratch, it wasn’t a big complex >> rig, but it was a waste of time :/ >> >> I have not scripted for a few years now.. I’ll have to refresh my Jscript >> knowledge, and try to use it on learning some python I guess. >> >> >> so far switching to maya feels like a huge regression, I am sure it’ll >> get easier over time, but maya sure has some sickness to it, and sometimes >> feels like it came from the 80’s… >> >> (no offence to people born in the 80’s, myself is from the early 70’s J ) >> >> >> >> >> >> >> >> >> *To:* [email protected] >> *Subject:* Re: OT: Softs Duplicate Symmetry in Maya? >> >> >> >> There sure is no 100 percent accurate way to do it. You can use Skeleton >> > Mirror Joint but that only mirrors joints + IK Handles, no constraints or >> objects. It might be an opportunity for you to dig into some scripting work >> to make that happen. Again, there is no full-proof way of doing that, >> AFAIK. You can use scripting to do major bulk of work in modules, like >> building a stretchy leg or reverse foot etc. and then combine all the units >> together. I wouldn't call myself an expert when it comes to rigging in Maya >> but that is how I think it is done in most of the production work. >> >> >> This communication (including any attachments) is sent on behalf of >> Playtech plc or one of its subsidiaries (Playtech Group). It contains >> information which is confidential and privileged. If you are not the >> intended recipient, please notify the sender immediately and destroy any >> copies of this communication. Unless expressly stated to the contrary, >> nothing in this communication constitutes a contractual offer capable of >> acceptance or indicates intention to create legal relations or grant any >> rights. The Playtech Group monitors communications sent or received by it >> for security and other purposes. Any views or opinions presented are solely >> those of the author and do not necessarily represent those of the Playtech >> Group >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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