Thanks Christopher, It doesn’t work on my rig, bones are flipped into a weird rotation, and IK handle is broken.. not sure what is the problem, it’s a 3 bone IKspring chain, with pole vector, IKHandle point constrained to a curve controller, Curve controller has a few meshes parent constrained to it, and the whole thing is under a master curve controller, and on top of that a group..
It might be a problem with my rig, although it’s working properly and doesn’t have issues with double transformations, and the whole rig can be moved and rotated from the group node and from the master control underneath it.. thanks to everyone who tried to help ☺ From: [email protected] [mailto:[email protected]] On Behalf Of Christopher McCabe Sent: יום ב 18 יולי 2016 19:03 To: [email protected] Subject: Re: OT: Softs Duplicate Symmetry in Maya? Actually. Get rid of renameChildren, duplicate -rr -un; scale -r -1 1 1; searchReplaceNames "l_" "r_" "hierarchy"; On Mon, Jul 18, 2016 at 10:45 AM, Christopher McCabe <[email protected]<mailto:[email protected]>> wrote: I don't know how complicated of a rig this will work for but... I created a joint chain and constrained primitives to several of the joints with parent, and point constraints. Put everything under a group located at world 0. Ran in MEL: duplicate -rr -renameChildren -un; scale -r -1 1 1; Then run this to rename: searchReplaceNames "l_" "r_" "hierarchy"; On Mon, Jul 18, 2016 at 8:11 AM, Oz Adi <[email protected]<mailto:[email protected]>> wrote: Thanks, Seems like a basic rigging tool that needs to be in every 3d package, to be able to mirror a complete rig.. I’ve already built the other side from scratch, it wasn’t a big complex rig, but it was a waste of time :/ I have not scripted for a few years now.. I’ll have to refresh my Jscript knowledge, and try to use it on learning some python I guess. so far switching to maya feels like a huge regression, I am sure it’ll get easier over time, but maya sure has some sickness to it, and sometimes feels like it came from the 80’s… (no offence to people born in the 80’s, myself is from the early 70’s ☺ ) To: [email protected]<mailto:[email protected]> Subject: Re: OT: Softs Duplicate Symmetry in Maya? There sure is no 100 percent accurate way to do it. You can use Skeleton > Mirror Joint but that only mirrors joints + IK Handles, no constraints or objects. It might be an opportunity for you to dig into some scripting work to make that happen. Again, there is no full-proof way of doing that, AFAIK. You can use scripting to do major bulk of work in modules, like building a stretchy leg or reverse foot etc. and then combine all the units together. I wouldn't call myself an expert when it comes to rigging in Maya but that is how I think it is done in most of the production work. This communication (including any attachments) is sent on behalf of Playtech plc or one of its subsidiaries (Playtech Group). It contains information which is confidential and privileged. If you are not the intended recipient, please notify the sender immediately and destroy any copies of this communication. Unless expressly stated to the contrary, nothing in this communication constitutes a contractual offer capable of acceptance or indicates intention to create legal relations or grant any rights. The Playtech Group monitors communications sent or received by it for security and other purposes. Any views or opinions presented are solely those of the author and do not necessarily represent those of the Playtech Group ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected]<mailto:[email protected]> with "unsubscribe" in the subject, and reply to confirm. This communication (including any attachments) is sent on behalf of Playtech plc or one of its subsidiaries (Playtech Group). It contains information which is confidential and privileged. If you are not the intended recipient, please notify the sender immediately and destroy any copies of this communication. Unless expressly stated to the contrary, nothing in this communication constitutes a contractual offer capable of acceptance or indicates intention to create legal relations or grant any rights. The Playtech Group monitors communications sent or received by it for security and other purposes. Any views or opinions presented are solely those of the author and do not necessarily represent those of the Playtech Group
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

