Yes exactly, but it's patented by AD, so you'll need to roll you own Le 9 août 2016 9:12 AM, "Olivier Jeannel" <[email protected]> a écrit :
> Makes sense ! That's what the "smoothed surface" button compensate for in > XSI ? > > On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas <[email protected]> > wrote: > >> Hmm, I think that's to be expected. The edges and points are generally >> closer to the grid than the faces. Think of it as you've started with a >> perfect sphere made of wood, and you just sanded it down to get those flat >> triangles. The edges and points represent the places that haven't been >> sanded down, so therefore, generally, they're closer to the grid than the >> flat surfaces. >> >> >> >> On 09/08/2016 11:31, Olivier Jeannel wrote: >> >> The Attribute Transfer is nice to prototype an idea, but it's rather slow >> (unless they rebuild it since I used it) compared to the execution speed of >> a Vop Sop. >> In Vop Sop, I use the PcOpen + Pc Filter to mimic the Attribute Transfer >> at God speed :) >> >> While we're speaking of the xyz+PrimUV, I found it has a weird behaviour >> compared to the ClosestLocation of ice. >> Here's a screen shot of what I have : >> https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc >> >> Basicaly a Grid emit some particles with a Pop solver, I build a PopVop >> to create a Velocity(v) that make the particles going from their position >> toward the closest UV location on the Sphere. >> If you look at the screenshot you can see that the location has some >> preferences for the points and edges rather than the polygons area. >> >> Have I missed something ? >> >> >> >> >> On Tue, Aug 9, 2016 at 11:01 AM, Andy Nicholas <[email protected]> >> wrote: >> >>> Take a look at the "primuv" and "xyzdist" VEX functions. They allow you >>> to get near identical behaviour to closest point look ups. It's not too >>> much work to wrap them up into reusable HDAs. (In fact, I'd recommend doing >>> it as a good way to start getting your head around HDA creation as a >>> process.) >>> >>> >>> >>> On 07/08/2016 21:55, Andy Chlupka wrote: >>> >>> >>> On Aug 06, 2016, at 11:17, Olivier Jeannel <[email protected]> >>> wrote: >>> >>> In Houdini they tend to transform every thing in VDB or fill volumes >>> with nuts number of points just to transfer datas... >>> >>> >>> Strange thing you describe here. I’ve found that most advice comes in >>> the from of using the Attribute Transfer SOP. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >>> >>> ------ Softimage Mailing List. To unsubscribe, send a mail to >>> [email protected] with "unsubscribe" in the >>> subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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