Makes sense ! That's what the "smoothed surface" button compensate for in XSI ?
On Tue, Aug 9, 2016 at 1:51 PM, Andy Nicholas <[email protected]> wrote: > Hmm, I think that's to be expected. The edges and points are generally > closer to the grid than the faces. Think of it as you've started with a > perfect sphere made of wood, and you just sanded it down to get those flat > triangles. The edges and points represent the places that haven't been > sanded down, so therefore, generally, they're closer to the grid than the > flat surfaces. > > > > On 09/08/2016 11:31, Olivier Jeannel wrote: > > The Attribute Transfer is nice to prototype an idea, but it's rather slow > (unless they rebuild it since I used it) compared to the execution speed of > a Vop Sop. > In Vop Sop, I use the PcOpen + Pc Filter to mimic the Attribute Transfer > at God speed :) > > While we're speaking of the xyz+PrimUV, I found it has a weird behaviour > compared to the ClosestLocation of ice. > Here's a screen shot of what I have : > https://drive.google.com/open?id=0B1QqhXD7Y15qU3BKY0ZmdktNSWc > > Basicaly a Grid emit some particles with a Pop solver, I build a PopVop to > create a Velocity(v) that make the particles going from their position > toward the closest UV location on the Sphere. > If you look at the screenshot you can see that the location has some > preferences for the points and edges rather than the polygons area. > > Have I missed something ? > > > > > On Tue, Aug 9, 2016 at 11:01 AM, Andy Nicholas <[email protected]> > wrote: > >> Take a look at the "primuv" and "xyzdist" VEX functions. They allow you >> to get near identical behaviour to closest point look ups. It's not too >> much work to wrap them up into reusable HDAs. (In fact, I'd recommend doing >> it as a good way to start getting your head around HDA creation as a >> process.) >> >> >> >> On 07/08/2016 21:55, Andy Chlupka wrote: >> >> >> On Aug 06, 2016, at 11:17, Olivier Jeannel <[email protected]> >> wrote: >> >> In Houdini they tend to transform every thing in VDB or fill volumes with >> nuts number of points just to transfer datas... >> >> >> Strange thing you describe here. I’ve found that most advice comes in the >> from of using the Attribute Transfer SOP. >> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. >> >> ------ Softimage Mailing List. To unsubscribe, send a mail to >> [email protected] with "unsubscribe" in the >> subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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