Take a look at the "primuv" and "xyzdist" VEX functions. They allow you
to get near identical behaviour to closest point look ups. It's not too
much work to wrap them up into reusable HDAs. (In fact, I'd recommend
doing it as a good way to start getting your head around HDA creation as
a process.)
On 07/08/2016 21:55, Andy Chlupka wrote:
On Aug 06, 2016, at 11:17, Olivier Jeannel <[email protected]
<mailto:[email protected]>> wrote:
In Houdini they tend to transform every thing in VDB or fill volumes
with nuts number of points just to transfer datas...
Strange thing you describe here. I’ve found that most advice comes in
the from of using the Attribute Transfer SOP.
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