the SI "weight" of the constraint, i.e. parent constraint shows up under the contraining object as "blendparent" in your channel box. You can animate that to grab stuff. Good luck :)
2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: > Ok I'm dropping my towel... > Can anyone shed me some light on how to do this in maya: > > Hand IK constrained to object1 > Then goes into FK keyframed animation > Then gets again IK constrained to object2 > > Character is referenced ofc. > > With Softimage that is breeze and honestly I think I will just re-reg this > whole thing and finish in SI instead but just for the fun of it. > How do you do this in maya??? > I can't even wrap my mind around how I got stuck in this crap. > It;s bin a while since I animated anything with switching constrains in > maya but it can't be this messy? > > Thanks > ᐧ > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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