the SI "weight" of the constraint, i.e. parent constraint shows up under
the contraining object as "blendparent" in your channel box.
You can animate that to grab stuff. Good luck :)

2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:

> Ok I'm dropping my towel...
> Can anyone shed me some light on how to do this in maya:
>
> Hand IK constrained to object1
> Then goes into FK keyframed animation
> Then gets again IK constrained to object2
>
> Character is referenced ofc.
>
> With Softimage that is breeze and honestly I think I will just re-reg this
> whole thing and finish in SI instead but just for the fun of it.
> How do you do this in maya???
> I can't even wrap my mind around how I got stuck in this crap.
> It;s bin a while since I animated anything with switching constrains in
> maya but it can't be this messy?
>
> Thanks
> ᐧ
>
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