constrain it to the Null (locator) and in meantime while it's in FK move animate null to new position.
hope it's help On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <[email protected]> wrote: > No you can't, > If you have a point constraint on an object, make sure you aren't keying > that objects translation channels. It breaks the constraint otherwise. > Same for Orient and Scale. > > Adam > > On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <[email protected] > > wrote: > >> That is what I tried BUT as soon as I animate blend to 0 arm goes back to >> the point where it was constrained and not at the position where it is now >> when I want it to stay. And also just adding keyframe on arm and then >> removing weight is not working as well. >> That is all source of the problem at first place. That weight isn't >> working in maya as it is working in SI. As you know you just splash >> keyframe with weight 1, move a frame splash keyframe and set weight 0 and >> arm would stay at that position with no more constrain active. >> But it seems that in maya you can't have both constrain AND keyframes on >> same object?? >> ᐧ >> >> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <[email protected]> wrote: >> >>> the SI "weight" of the constraint, i.e. parent constraint shows up under >>> the contraining object as "blendparent" in your channel box. >>> You can animate that to grab stuff. Good luck :) >>> >>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <[email protected]>: >>> >>>> Ok I'm dropping my towel... >>>> Can anyone shed me some light on how to do this in maya: >>>> >>>> Hand IK constrained to object1 >>>> Then goes into FK keyframed animation >>>> Then gets again IK constrained to object2 >>>> >>>> Character is referenced ofc. >>>> >>>> With Softimage that is breeze and honestly I think I will just re-reg >>>> this whole thing and finish in SI instead but just for the fun of it. >>>> How do you do this in maya??? >>>> I can't even wrap my mind around how I got stuck in this crap. >>>> It;s bin a while since I animated anything with switching constrains in >>>> maya but it can't be this messy? >>>> >>>> Thanks >>>> ᐧ >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to [email protected] >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Mirko Jankovic >> *http://www.cgfolio.com/mirko-jankovic >> <http://www.cgfolio.com/mirko-jankovic>* >> >> Need to find freelancers fast? >> www.cgfolio.com >> >> Need some help with rendering an Redshift project? >> http://www.gpuoven.com/ >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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