constrain it to the Null (locator) and in meantime while it's in FK move
animate null to new position.

hope it's help

On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com> wrote:

> No you can't,
> If you have a point constraint on an object, make sure you aren't keying
> that objects translation channels. It breaks the constraint otherwise.
> Same for Orient and Scale.
>
> Adam
>
> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic <mirkoj.anima...@gmail.com
> > wrote:
>
>> That is what I tried BUT as soon as I animate blend to 0 arm goes back to
>> the point where it was constrained and not at the position where it is now
>> when I want it to stay. And also just adding keyframe on arm and then
>> removing weight is not working as well.
>> That is all source of the problem at first place. That weight isn't
>> working in maya as it is working in SI.  As you know you just splash
>> keyframe  with weight 1, move a frame splash keyframe and set weight 0 and
>> arm would stay at that position with no more constrain active.
>> But it seems that in maya you can't have both constrain AND keyframes on
>> same object??
>> ᐧ
>>
>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com> wrote:
>>
>>> the SI "weight" of the constraint, i.e. parent constraint shows up under
>>> the contraining object as "blendparent" in your channel box.
>>> You can animate that to grab stuff. Good luck :)
>>>
>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>:
>>>
>>>> Ok I'm dropping my towel...
>>>> Can anyone shed me some light on how to do this in maya:
>>>>
>>>> Hand IK constrained to object1
>>>> Then goes into FK keyframed animation
>>>> Then gets again IK constrained to object2
>>>>
>>>> Character is referenced ofc.
>>>>
>>>> With Softimage that is breeze and honestly I think I will just re-reg
>>>> this whole thing and finish in SI instead but just for the fun of it.
>>>> How do you do this in maya???
>>>> I can't even wrap my mind around how I got stuck in this crap.
>>>> It;s bin a while since I animated anything with switching constrains in
>>>> maya but it can't be this messy?
>>>>
>>>> Thanks
>>>> ᐧ
>>>>
>>>> ------
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to