Ok I'm dropping my towel...
Can anyone shed me some light on how to do this in maya:
Hand IK constrained to object1
Then goes into FK keyframed animation
Then gets again IK constrained to object2
Character is referenced ofc.
With Softimage that is breeze and honestly I think I will just re-reg this
whole thing and finish in SI instead but just for the fun of it.
How do you do this in maya???
I can't even wrap my mind around how I got stuck in this crap.
It;s bin a while since I animated anything with switching constrains in
maya but it can't be this messy?
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.