Ok I'm dropping my towel...
Can anyone shed me some light on how to do this in maya:

Hand IK constrained to object1
Then goes into FK keyframed animation
Then gets again IK constrained to object2

Character is referenced ofc.

With Softimage that is breeze and honestly I think I will just re-reg this
whole thing and finish in SI instead but just for the fun of it.
How do you do this in maya???
I can't even wrap my mind around how I got stuck in this crap.
It;s bin a while since I animated anything with switching constrains in
maya but it can't be this messy?

Thanks
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