Ok I'm dropping my towel... Can anyone shed me some light on how to do this in maya:
Hand IK constrained to object1 Then goes into FK keyframed animation Then gets again IK constrained to object2 Character is referenced ofc. With Softimage that is breeze and honestly I think I will just re-reg this whole thing and finish in SI instead but just for the fun of it. How do you do this in maya??? I can't even wrap my mind around how I got stuck in this crap. It;s bin a while since I animated anything with switching constrains in maya but it can't be this messy? Thanks ᐧ
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