Well I just hope Maya will stay shitty for ever, as it deserves to be. On Tue, Sep 20, 2016 at 5:29 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote:
> yes, they could *at least*. > > I´m keeping my hopes up from 2012 when the SI dev team told us they would > migrate > some stuff from SI to MA, in 2018. > > Back then, it seemed very far. SI went down the drains, and now there are > 2 more years > to go for the wait....let´s see what MA would look like in 2018, and > better yet, let´s hope the dev team > really pushes the software *awkardness* to simplistic-intuitive-5-year- > old-kid-can-do-this-all-friendly-smiley-teddily-face > ease of use, like we had on Softimage. > > 2 cents. > > > On Tue, Sep 20, 2016 at 9:29 AM, Artur W <artur.w...@gmail.com> wrote: > >> AMEN >> >> 2016-09-20 16:23 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >> >>> As a amatter of fact I ended up rigging char again in SI and completing >>> animation allready. >>> Not a single solution actualy worked due to all that transfering form >>> hand to object and back to hand.. I will record one video to show exactly >>> issue which will probably make things more clear just to get a bit time for >>> it. >>> All in all, animating prop being manipulated by hands exchanging and >>> moving with constrains.. argh.. >>> When they already cannibalized SI they could at least learn how to >>> handle important things like this. >>> All the view port glitter and fancy stuff doesn't mean anything for >>> everyday work. >>> ᐧ >>> >>> On Tue, Sep 20, 2016 at 3:59 PM, Ben Barker <ben.bar...@gmail.com> >>> wrote: >>> >>>> There are offset attributes. You can see them (and 'update' them) in >>>> the attribute editor for the constraint. IMO they are unintuitive to >>>> animate and are best left to storage of static values. I've seen animators >>>> get so far into the weeds with those that their cigarette consumption >>>> shoots to astronomical levels, so for your health I recommend Mladen's >>>> solution. >>>> >>>> >>>> >>>> On Mon, Sep 19, 2016 at 7:55 PM, Andres Stephens <drais...@outlook.com> >>>> wrote: >>>> >>>>> How troublesome.... You’d think there are constraint offset keys that >>>>> is animated like in SI with and without the transform keys? >>>>> >>>>> >>>>> >>>>> -Draise >>>>> >>>>> >>>>> >>>>> *From: *Mladen Kevic <mladen.ke...@gmail.com> >>>>> *Sent: *19 September 2016 16:30 >>>>> *To: *softimage@listproc.autodesk.com >>>>> *Subject: *Re: object parenting in maya >>>>> >>>>> >>>>> constrain it to the Null (locator) and in meantime while it's in FK >>>>> move animate null to new position. >>>>> >>>>> hope it's help >>>>> >>>>> On Mon, Sep 19, 2016 at 9:24 PM, Adam Sale <adamfs...@gmail.com> >>>>> wrote: >>>>> >>>>> No you can't, >>>>> If you have a point constraint on an object, make sure you aren't >>>>> keying that objects translation channels. It breaks the constraint >>>>> otherwise. >>>>> Same for Orient and Scale. >>>>> >>>>> Adam >>>>> >>>>> On Mon, Sep 19, 2016 at 6:18 AM, Mirko Jankovic < >>>>> mirkoj.anima...@gmail.com> wrote: >>>>> >>>>> That is what I tried BUT as soon as I animate blend to 0 arm goes back >>>>> to the point where it was constrained and not at the position where it is >>>>> now when I want it to stay. And also just adding keyframe on arm and then >>>>> removing weight is not working as well. >>>>> That is all source of the problem at first place. That weight isn't >>>>> working in maya as it is working in SI. As you know you just splash >>>>> keyframe with weight 1, move a frame splash keyframe and set weight 0 and >>>>> arm would stay at that position with no more constrain active. >>>>> But it seems that in maya you can't have both constrain AND keyframes >>>>> on same object?? >>>>> ᐧ >>>>> >>>>> On Mon, Sep 19, 2016 at 2:11 PM, philipp seis <dpi...@gmail.com> >>>>> wrote: >>>>> >>>>> the SI "weight" of the constraint, i.e. parent constraint shows up >>>>> under the contraining object as "blendparent" in your channel box. >>>>> You can animate that to grab stuff. Good luck :) >>>>> >>>>> 2016-09-19 9:41 GMT+02:00 Mirko Jankovic <mirkoj.anima...@gmail.com>: >>>>> >>>>> Ok I'm dropping my towel... >>>>> Can anyone shed me some light on how to do this in maya: >>>>> >>>>> Hand IK constrained to object1 >>>>> Then goes into FK keyframed animation >>>>> Then gets again IK constrained to object2 >>>>> >>>>> Character is referenced ofc. >>>>> >>>>> With Softimage that is breeze and honestly I think I will just re-reg >>>>> this whole thing and finish in SI instead but just for the fun of it. >>>>> How do you do this in maya??? >>>>> I can't even wrap my mind around how I got stuck in this crap. >>>>> It;s bin a while since I animated anything with switching constrains >>>>> in maya but it can't be this messy? >>>>> >>>>> Thanks >>>>> ᐧ >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> Mirko Jankovic >>>>> *http://www.cgfolio.com/mirko-jankovic >>>>> <http://www.cgfolio.com/mirko-jankovic>* >>>>> >>>>> Need to find freelancers fast? >>>>> www.cgfolio.com >>>>> >>>>> Need some help with rendering an Redshift project? >>>>> http://www.gpuoven.com/ >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> >>> -- >>> Mirko Jankovic >>> *http://www.cgfolio.com/mirko-jankovic >>> <http://www.cgfolio.com/mirko-jankovic>* >>> >>> Need to find freelancers fast? >>> www.cgfolio.com >>> >>> Need some help with rendering an Redshift project? >>> http://www.gpuoven.com/ >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > Portfolio 2013 <http://be.net/3dcinetv> > Cinema & TV production > Video Reel <https://vimeo.com/3dcinetv/reel2012> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.