Hi Morten, What are you rendering with?
Sorry I don't know exactly how to transfer the attributes but it should be possible with alembic? I've never went back to xsi to be honest ;). In terms of workflow, ideally you will export only center points from the legos into xsi. You can use a dop import, and choose only to grab center points to retrieve them. Each point would have lego type, lego color attributes and then you would instance in xsi your lego pieces. If you try to export the geo, you will probably clog the pipeline and go crazy. I agree with Jordi, life is so much easier when fx/rendering are done in houdini, however is good to be adaptable. Even in big studios lighters have to use Maya/others because of licensing issues (not enough houdini licenses) or simply the team . Best, Cris On 10 October 2016 at 16:48, Morten Bartholdy <[email protected]> wrote: > We would like to render explosions made in Houdini in XSI. The catch is it > is Lego explosions, ie. the volumetric is represented by Lego bricks in > colors derived from the heat data from the Houdini sim. It all works and > renders fine in Houdini, but for pipeline issues we would like to move the > geometry to XSI and render there. Problem is we have color attributes in > Houdini which we need to transfer too. > > We are thinking of using alembic as cache format, but we don't know how > the color attributes should be written in Houdini nor how to read that in > XSI. > > Have any of you Houdini peeps done something similar or know which route > to take? > > Thanks! > > best > Morten > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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