So if I find the shaders in the Houdini installation I can put them on the 
server and use that path in XSI!?

Apologies for the noobish question - I am not the Houdini guy here and I have 
not used that option in Arnold yet.

Best
Morten



> Den 10. oktober 2016 klokken 19:31 skrev Steven Caron <car...@gmail.com>:
> 
> 
> as long as the houdini shaders on the the 'shader_searchpath' it should
> work fine.
> 
> On Mon, Oct 10, 2016 at 9:53 AM, Cristobal Infante <cgc...@gmail.com> wrote:
> 
> > don't see why not, that's the beauty of Arnold after all ;)
> >
> > On 10 October 2016 at 17:51, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
> >
> >> .ass - hmmm. We are just looking into it. Would the .ass sequence work
> >> with Arnold shaders from Houdini when rendering in XSI?
> >>
> >> If so problem would be solved.
> >>
> >> Best
> >> Morten
> >>
> >>
> >> > Den 10. oktober 2016 klokken 18:40 skrev Cristobal Infante <
> >> cgc...@gmail.com>:
> >> >
> >> >
> >> > Hi Morten,
> >> >
> >> > Don't think it should be so complicated from the houdini side at least.
> >> > Obviously the R&D will be worth it depending on the amount of shots you
> >> are
> >> > doing.
> >> >
> >> > Dop import is the node in Houdini that imports the data from the dop
> >> > network (simulation node).  There is a mode called "Create points to
> >> > represent geometry" this will give you a point per piece when using
> >> packed
> >> > geometry.
> >> >
> >> > Also have you considered exporting an .ass secuence?
> >> >
> >> > Best,
> >> > Cris
> >> >
> >> >
> >> > On 10 October 2016 at 17:31, Morten Bartholdy <x...@colorshopvfx.dk>
> >> wrote:
> >> >
> >> > > Hi Christobal,
> >> > >
> >> > > Arnold in XSI, and it is exactly a licensing issue, plus we would
> >> like to
> >> > > be able to do this for future purposes too - XSI will live a long time
> >> > > here. I get the part about just moving the particle data and using XSI
> >> > > instances. I am not sure we have the tech skills to make it work, but
> >> will
> >> > > look into it. Dop import - do you mean to extract points in Houdini
> >> or is
> >> > > that an ICE node?
> >> > >
> >> > > Thanks for the tips so far - doesn't exactly look like a walk in the
> >> park
> >> > > though :)
> >> > >
> >> > > Morten
> >> > >
> >> > >
> >> > >
> >> > > > Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante <
> >> > > cgc...@gmail.com>:
> >> > > >
> >> > > >
> >> > > > Hi Morten,
> >> > > >
> >> > > > What are you rendering with?
> >> > > >
> >> > > > Sorry I don't know exactly how to transfer the attributes but it
> >> should
> >> > > be
> >> > > > possible with alembic?
> >> > > > I've never went back to xsi to be honest ;).
> >> > > >
> >> > > > In terms of workflow, ideally you will export only center points
> >> from the
> >> > > > legos into xsi. You can use a dop import, and choose only to grab
> >> center
> >> > > > points to retrieve them.
> >> > > > Each point would have lego type, lego color attributes and then you
> >> would
> >> > > > instance in xsi your lego pieces. If you try to export the geo, you
> >> will
> >> > > > probably clog the pipeline and go crazy.
> >> > > >
> >> > > > I agree with Jordi, life is so much easier when fx/rendering are
> >> done in
> >> > > > houdini,  however is good to be adaptable.
> >> > > > Even in big studios lighters have to use Maya/others because of
> >> licensing
> >> > > > issues (not enough houdini licenses) or simply the team .
> >> > > >
> >> > > > Best,
> >> > > > Cris
> >> > > >
> >> > > >
> >> > > >
> >> > > >
> >> > > >
> >> > > > On 10 October 2016 at 16:48, Morten Bartholdy <x...@colorshopvfx.dk>
> >> > > wrote:
> >> > > >
> >> > > > > We would like to render explosions made in Houdini in XSI. The
> >> catch
> >> > > is it
> >> > > > > is Lego explosions, ie. the volumetric is represented by Lego
> >> bricks in
> >> > > > > colors derived from the heat data from the Houdini sim. It all
> >> works
> >> > > and
> >> > > > > renders fine in Houdini, but for pipeline issues we would like to
> >> move
> >> > > the
> >> > > > > geometry to XSI and render there. Problem is we have color
> >> attributes
> >> > > in
> >> > > > > Houdini which we need to transfer too.
> >> > > > >
> >> > > > > We are thinking of using alembic as cache format, but we don't
> >> know how
> >> > > > > the color attributes should be written in Houdini nor how to read
> >> that
> >> > > in
> >> > > > > XSI.
> >> > > > >
> >> > > > > Have any of you Houdini peeps done something similar or know which
> >> > > route
> >> > > > > to take?
> >> > > > >
> >> > > > > Thanks!
> >> > > > >
> >> > > > > best
> >> > > > > Morten
> >> > > > > ------
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