as long as the houdini shaders on the the 'shader_searchpath' it should work fine.
On Mon, Oct 10, 2016 at 9:53 AM, Cristobal Infante <[email protected]> wrote: > don't see why not, that's the beauty of Arnold after all ;) > > On 10 October 2016 at 17:51, Morten Bartholdy <[email protected]> wrote: > >> .ass - hmmm. We are just looking into it. Would the .ass sequence work >> with Arnold shaders from Houdini when rendering in XSI? >> >> If so problem would be solved. >> >> Best >> Morten >> >> >> > Den 10. oktober 2016 klokken 18:40 skrev Cristobal Infante < >> [email protected]>: >> > >> > >> > Hi Morten, >> > >> > Don't think it should be so complicated from the houdini side at least. >> > Obviously the R&D will be worth it depending on the amount of shots you >> are >> > doing. >> > >> > Dop import is the node in Houdini that imports the data from the dop >> > network (simulation node). There is a mode called "Create points to >> > represent geometry" this will give you a point per piece when using >> packed >> > geometry. >> > >> > Also have you considered exporting an .ass secuence? >> > >> > Best, >> > Cris >> > >> > >> > On 10 October 2016 at 17:31, Morten Bartholdy <[email protected]> >> wrote: >> > >> > > Hi Christobal, >> > > >> > > Arnold in XSI, and it is exactly a licensing issue, plus we would >> like to >> > > be able to do this for future purposes too - XSI will live a long time >> > > here. I get the part about just moving the particle data and using XSI >> > > instances. I am not sure we have the tech skills to make it work, but >> will >> > > look into it. Dop import - do you mean to extract points in Houdini >> or is >> > > that an ICE node? >> > > >> > > Thanks for the tips so far - doesn't exactly look like a walk in the >> park >> > > though :) >> > > >> > > Morten >> > > >> > > >> > > >> > > > Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante < >> > > [email protected]>: >> > > > >> > > > >> > > > Hi Morten, >> > > > >> > > > What are you rendering with? >> > > > >> > > > Sorry I don't know exactly how to transfer the attributes but it >> should >> > > be >> > > > possible with alembic? >> > > > I've never went back to xsi to be honest ;). >> > > > >> > > > In terms of workflow, ideally you will export only center points >> from the >> > > > legos into xsi. You can use a dop import, and choose only to grab >> center >> > > > points to retrieve them. >> > > > Each point would have lego type, lego color attributes and then you >> would >> > > > instance in xsi your lego pieces. If you try to export the geo, you >> will >> > > > probably clog the pipeline and go crazy. >> > > > >> > > > I agree with Jordi, life is so much easier when fx/rendering are >> done in >> > > > houdini, however is good to be adaptable. >> > > > Even in big studios lighters have to use Maya/others because of >> licensing >> > > > issues (not enough houdini licenses) or simply the team . >> > > > >> > > > Best, >> > > > Cris >> > > > >> > > > >> > > > >> > > > >> > > > >> > > > On 10 October 2016 at 16:48, Morten Bartholdy <[email protected]> >> > > wrote: >> > > > >> > > > > We would like to render explosions made in Houdini in XSI. The >> catch >> > > is it >> > > > > is Lego explosions, ie. the volumetric is represented by Lego >> bricks in >> > > > > colors derived from the heat data from the Houdini sim. It all >> works >> > > and >> > > > > renders fine in Houdini, but for pipeline issues we would like to >> move >> > > the >> > > > > geometry to XSI and render there. Problem is we have color >> attributes >> > > in >> > > > > Houdini which we need to transfer too. >> > > > > >> > > > > We are thinking of using alembic as cache format, but we don't >> know how >> > > > > the color attributes should be written in Houdini nor how to read >> that >> > > in >> > > > > XSI. >> > > > > >> > > > > Have any of you Houdini peeps done something similar or know which >> > > route >> > > > > to take? >> > > > > >> > > > > Thanks! >> > > > > >> > > > > best >> > > > > Morten >> > > > > ------ >> > > > > Softimage Mailing List. >> > > > > To unsubscribe, send a mail to [email protected] >> odesk.com >> > > > > with "unsubscribe" in the subject, and reply to confirm. >> > > > > >> > > > ------ >> > > > Softimage Mailing List. >> > > > To unsubscribe, send a mail to [email protected] >> odesk.com >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > ------ >> > > Softimage Mailing List. >> > > To unsubscribe, send a mail to [email protected] >> odesk.com >> > > with "unsubscribe" in the subject, and reply to confirm. >> > > >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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