Hi Christobal,

Arnold in XSI, and it is exactly a licensing issue, plus we would like to be 
able to do this for future purposes too - XSI will live a long time here. I get 
the part about just moving the particle data and using XSI instances. I am not 
sure we have the tech skills to make it work, but will look into it. Dop import 
- do you mean to extract points in Houdini or is that an ICE node?

Thanks for the tips so far - doesn't exactly look like a walk in the park 
though :)

Morten



> Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante <[email protected]>:
> 
> 
> Hi Morten,
> 
> What are you rendering with?
> 
> Sorry I don't know exactly how to transfer the attributes but it should be
> possible with alembic?
> I've never went back to xsi to be honest ;).
> 
> In terms of workflow, ideally you will export only center points from the
> legos into xsi. You can use a dop import, and choose only to grab center
> points to retrieve them.
> Each point would have lego type, lego color attributes and then you would
> instance in xsi your lego pieces. If you try to export the geo, you will
> probably clog the pipeline and go crazy.
> 
> I agree with Jordi, life is so much easier when fx/rendering are done in
> houdini,  however is good to be adaptable.
> Even in big studios lighters have to use Maya/others because of licensing
> issues (not enough houdini licenses) or simply the team .
> 
> Best,
> Cris
> 
> 
> 
> 
> 
> On 10 October 2016 at 16:48, Morten Bartholdy <[email protected]> wrote:
> 
> > We would like to render explosions made in Houdini in XSI. The catch is it
> > is Lego explosions, ie. the volumetric is represented by Lego bricks in
> > colors derived from the heat data from the Houdini sim. It all works and
> > renders fine in Houdini, but for pipeline issues we would like to move the
> > geometry to XSI and render there. Problem is we have color attributes in
> > Houdini which we need to transfer too.
> >
> > We are thinking of using alembic as cache format, but we don't know how
> > the color attributes should be written in Houdini nor how to read that in
> > XSI.
> >
> > Have any of you Houdini peeps done something similar or know which route
> > to take?
> >
> > Thanks!
> >
> > best
> > Morten
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