Hi Morten, Don't think it should be so complicated from the houdini side at least. Obviously the R&D will be worth it depending on the amount of shots you are doing.
Dop import is the node in Houdini that imports the data from the dop network (simulation node). There is a mode called "Create points to represent geometry" this will give you a point per piece when using packed geometry. Also have you considered exporting an .ass secuence? Best, Cris On 10 October 2016 at 17:31, Morten Bartholdy <[email protected]> wrote: > Hi Christobal, > > Arnold in XSI, and it is exactly a licensing issue, plus we would like to > be able to do this for future purposes too - XSI will live a long time > here. I get the part about just moving the particle data and using XSI > instances. I am not sure we have the tech skills to make it work, but will > look into it. Dop import - do you mean to extract points in Houdini or is > that an ICE node? > > Thanks for the tips so far - doesn't exactly look like a walk in the park > though :) > > Morten > > > > > Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante < > [email protected]>: > > > > > > Hi Morten, > > > > What are you rendering with? > > > > Sorry I don't know exactly how to transfer the attributes but it should > be > > possible with alembic? > > I've never went back to xsi to be honest ;). > > > > In terms of workflow, ideally you will export only center points from the > > legos into xsi. You can use a dop import, and choose only to grab center > > points to retrieve them. > > Each point would have lego type, lego color attributes and then you would > > instance in xsi your lego pieces. If you try to export the geo, you will > > probably clog the pipeline and go crazy. > > > > I agree with Jordi, life is so much easier when fx/rendering are done in > > houdini, however is good to be adaptable. > > Even in big studios lighters have to use Maya/others because of licensing > > issues (not enough houdini licenses) or simply the team . > > > > Best, > > Cris > > > > > > > > > > > > On 10 October 2016 at 16:48, Morten Bartholdy <[email protected]> > wrote: > > > > > We would like to render explosions made in Houdini in XSI. The catch > is it > > > is Lego explosions, ie. the volumetric is represented by Lego bricks in > > > colors derived from the heat data from the Houdini sim. It all works > and > > > renders fine in Houdini, but for pipeline issues we would like to move > the > > > geometry to XSI and render there. Problem is we have color attributes > in > > > Houdini which we need to transfer too. > > > > > > We are thinking of using alembic as cache format, but we don't know how > > > the color attributes should be written in Houdini nor how to read that > in > > > XSI. > > > > > > Have any of you Houdini peeps done something similar or know which > route > > > to take? > > > > > > Thanks! > > > > > > best > > > Morten > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to [email protected] > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

