.ass - hmmm. We are just looking into it. Would the .ass sequence work with 
Arnold shaders from Houdini when rendering in XSI?

If so problem would be solved.

Best
Morten


> Den 10. oktober 2016 klokken 18:40 skrev Cristobal Infante <cgc...@gmail.com>:
> 
> 
> Hi Morten,
> 
> Don't think it should be so complicated from the houdini side at least.
> Obviously the R&D will be worth it depending on the amount of shots you are
> doing.
> 
> Dop import is the node in Houdini that imports the data from the dop
> network (simulation node).  There is a mode called "Create points to
> represent geometry" this will give you a point per piece when using packed
> geometry.
> 
> Also have you considered exporting an .ass secuence?
> 
> Best,
> Cris
> 
> 
> On 10 October 2016 at 17:31, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
> 
> > Hi Christobal,
> >
> > Arnold in XSI, and it is exactly a licensing issue, plus we would like to
> > be able to do this for future purposes too - XSI will live a long time
> > here. I get the part about just moving the particle data and using XSI
> > instances. I am not sure we have the tech skills to make it work, but will
> > look into it. Dop import - do you mean to extract points in Houdini or is
> > that an ICE node?
> >
> > Thanks for the tips so far - doesn't exactly look like a walk in the park
> > though :)
> >
> > Morten
> >
> >
> >
> > > Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante <
> > cgc...@gmail.com>:
> > >
> > >
> > > Hi Morten,
> > >
> > > What are you rendering with?
> > >
> > > Sorry I don't know exactly how to transfer the attributes but it should
> > be
> > > possible with alembic?
> > > I've never went back to xsi to be honest ;).
> > >
> > > In terms of workflow, ideally you will export only center points from the
> > > legos into xsi. You can use a dop import, and choose only to grab center
> > > points to retrieve them.
> > > Each point would have lego type, lego color attributes and then you would
> > > instance in xsi your lego pieces. If you try to export the geo, you will
> > > probably clog the pipeline and go crazy.
> > >
> > > I agree with Jordi, life is so much easier when fx/rendering are done in
> > > houdini,  however is good to be adaptable.
> > > Even in big studios lighters have to use Maya/others because of licensing
> > > issues (not enough houdini licenses) or simply the team .
> > >
> > > Best,
> > > Cris
> > >
> > >
> > >
> > >
> > >
> > > On 10 October 2016 at 16:48, Morten Bartholdy <x...@colorshopvfx.dk>
> > wrote:
> > >
> > > > We would like to render explosions made in Houdini in XSI. The catch
> > is it
> > > > is Lego explosions, ie. the volumetric is represented by Lego bricks in
> > > > colors derived from the heat data from the Houdini sim. It all works
> > and
> > > > renders fine in Houdini, but for pipeline issues we would like to move
> > the
> > > > geometry to XSI and render there. Problem is we have color attributes
> > in
> > > > Houdini which we need to transfer too.
> > > >
> > > > We are thinking of using alembic as cache format, but we don't know how
> > > > the color attributes should be written in Houdini nor how to read that
> > in
> > > > XSI.
> > > >
> > > > Have any of you Houdini peeps done something similar or know which
> > route
> > > > to take?
> > > >
> > > > Thanks!
> > > >
> > > > best
> > > > Morten
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