.ass - hmmm. We are just looking into it. Would the .ass sequence work with Arnold shaders from Houdini when rendering in XSI?
If so problem would be solved. Best Morten > Den 10. oktober 2016 klokken 18:40 skrev Cristobal Infante <cgc...@gmail.com>: > > > Hi Morten, > > Don't think it should be so complicated from the houdini side at least. > Obviously the R&D will be worth it depending on the amount of shots you are > doing. > > Dop import is the node in Houdini that imports the data from the dop > network (simulation node). There is a mode called "Create points to > represent geometry" this will give you a point per piece when using packed > geometry. > > Also have you considered exporting an .ass secuence? > > Best, > Cris > > > On 10 October 2016 at 17:31, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > > > Hi Christobal, > > > > Arnold in XSI, and it is exactly a licensing issue, plus we would like to > > be able to do this for future purposes too - XSI will live a long time > > here. I get the part about just moving the particle data and using XSI > > instances. I am not sure we have the tech skills to make it work, but will > > look into it. Dop import - do you mean to extract points in Houdini or is > > that an ICE node? > > > > Thanks for the tips so far - doesn't exactly look like a walk in the park > > though :) > > > > Morten > > > > > > > > > Den 10. oktober 2016 klokken 18:21 skrev Cristobal Infante < > > cgc...@gmail.com>: > > > > > > > > > Hi Morten, > > > > > > What are you rendering with? > > > > > > Sorry I don't know exactly how to transfer the attributes but it should > > be > > > possible with alembic? > > > I've never went back to xsi to be honest ;). > > > > > > In terms of workflow, ideally you will export only center points from the > > > legos into xsi. You can use a dop import, and choose only to grab center > > > points to retrieve them. > > > Each point would have lego type, lego color attributes and then you would > > > instance in xsi your lego pieces. If you try to export the geo, you will > > > probably clog the pipeline and go crazy. > > > > > > I agree with Jordi, life is so much easier when fx/rendering are done in > > > houdini, however is good to be adaptable. > > > Even in big studios lighters have to use Maya/others because of licensing > > > issues (not enough houdini licenses) or simply the team . > > > > > > Best, > > > Cris > > > > > > > > > > > > > > > > > > On 10 October 2016 at 16:48, Morten Bartholdy <x...@colorshopvfx.dk> > > wrote: > > > > > > > We would like to render explosions made in Houdini in XSI. The catch > > is it > > > > is Lego explosions, ie. the volumetric is represented by Lego bricks in > > > > colors derived from the heat data from the Houdini sim. It all works > > and > > > > renders fine in Houdini, but for pipeline issues we would like to move > > the > > > > geometry to XSI and render there. Problem is we have color attributes > > in > > > > Houdini which we need to transfer too. > > > > > > > > We are thinking of using alembic as cache format, but we don't know how > > > > the color attributes should be written in Houdini nor how to read that > > in > > > > XSI. > > > > > > > > Have any of you Houdini peeps done something similar or know which > > route > > > > to take? > > > > > > > > Thanks! > > > > > > > > best > > > > Morten > > > > ------ > > > > Softimage Mailing List. > > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.