Below Sent from my iPhone
> On 16 Feb 2017, at 18:47, phil harbath <phil.harb...@jamination.com> wrote: > > I am very curious on how people feel about houdini’s character animation > tools. I am reluctant to move on from Softimage until there is something out > there that is at least close to being on par with it. It is pretty similar and although you will miss a few things (like the mixer) you will get others (like muscles, advanced rigging, chops,...) Don't worry and give it a go > Specifically the Shape Manager, non-destructive weights, and the animation > mixer really help me get the job done, and when it comes to the negative > things I hear about Maya it has kept me from making the leap in that > direction even though I theoretically own 2 copies, I really am hoping that > Houdini is close because I really only want to make a change once. Shape management you do it out of the box through nodal workflow. Not as slick but more powerful. Non-destructive is the name of the game. No mixer but you have animation layers (although a bit wonky) Rigging is way way better in Houdini Hope it helps Jb > > thanks > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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