I am on the Houdini train for a couple of months now. And I really like it for the most part, especially the more technical aspects are incredible and way better than Softimage ever was. But I am still confused by all the praise for Houdini in certain areas like poly modeling or scene assembly. I'm still learning (and I'm on my own) so there is a high chance that I might do something wrong. But as an example I think the selection and interaction model is a complete mess. Quickly selecting and modifying geometry, like in Soft or even Maya is still almost impossible, at least for me. I can't see anybody doing some serious modeling inside this tool. H16 seems to be a step in the right direction, but especially for those "get it done as quick and dirty as possible" type of jobs, I still don't think it's the right tool. For everything else it's definitely the way forward.
2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]>: > Houdini 16 launch event: > > https://vimeo.com/203373373 > > On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]> wrote: > >> Any chance you could post a direct link to this screencast? >> >> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]> wrote: >> > >> > Have a look at the screencast they did.. you will see why the >> excitement. >> > >> > Interesting times ahead. >> > jb >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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