I am on the Houdini train for a couple of months now. And I really like it
for the most part, especially the more technical aspects are incredible and
way better than Softimage ever was. But I am still confused by all the
praise for Houdini in certain areas like poly modeling or scene assembly.
I'm still learning (and I'm on my own) so there is a high chance that I
might do something wrong. But as an example I think the selection and
interaction model is a complete mess. Quickly selecting and modifying
geometry, like in Soft or even Maya is still almost impossible, at least
for me. I can't see anybody doing some serious modeling inside this tool.
H16 seems to be a step in the right direction, but especially for those
"get it done as quick and dirty as possible" type of jobs, I still don't
think it's the right tool. For everything else it's definitely the way
forward.

2017-02-20 17:11 GMT+01:00 Oscar Juarez <[email protected]>:

> Houdini 16 launch event:
>
> https://vimeo.com/203373373
>
> On Mon, Feb 20, 2017 at 5:05 PM, Bradley Gabe <[email protected]> wrote:
>
>> Any chance you could post a direct link to this screencast?
>>
>> > On Feb 19, 2017, at 9:07 AM, Jordi Bares <[email protected]> wrote:
>> >
>> > Have a look at the screencast they did.. you will see why the
>> excitement.
>> >
>> > Interesting times ahead.
>> > jb
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