I bow to your more accurate description Jordi. ;) On 22 February 2017 at 18:45, Jordi Bares <[email protected]> wrote:
> I would suggest Houdini is an operating system while Clarisse is a > filesystem. > > Hope it makes sense > Jb > > Sent from my iPhone > > On 22 Feb 2017, at 18:40, Jonathan Moore <[email protected]> > wrote: > > Cool. Clarisse is a very good parallel. Houdini is basically a file system > in much the same manner as Clarisse. > > On 22 February 2017 at 18:19, Paulo Cesar Duarte <[email protected]> > wrote: > >> Apologies Paulo, my response was a tad tetchy. >> >> >> No problem Jonathan. >> The explanation of Florian, comparing Nuke with Houdini makes a lot of >> sense for me now, so Houdini doesn't really import a geometry, just reads >> from the file, I also work with Clarisse, is the same concept when working >> with geometry and caches. >> >> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <[email protected]>: >> >>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze >>>> modeling button :-) >>>> >>> >>> Apologies Paulo, my response was a tad tetchy. >>> >>> I see a lot of people give up on Houdini simply because it's so >>> different to working in any other DCC. It's very similar to the reaction >>> some artists have with ZBrush. Because it's so alien they give up and use >>> Mudbox instead simply because it feels more familiar. >>> >>> I suppose what I was attempting to say was that it helps to try >>> understand why Houdini's designed the way it is, as that knowledge can calm >>> any initial disorientation. The combination of the new network editor, >>> radial menus and a boolean system that simply works without fear of nasty >>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's >>> still the same Houdini. >>> >>> On 22 February 2017 at 16:47, Jonathan Moore <[email protected]> >>> wrote: >>> >>>> I think Matt Estela summed up Houdini most succinctly for me. He said >>>> 'loosely' at a fundamental level everything in Houdini comes down to the >>>> manipulation of attributes on points. It's all about wrangling the data. >>>> >>>> I'm sure most people on this list know his site but for those that >>>> don't http://www.tokeru.com/cgwiki/index.php?title=HoudiniGe >>>> ttingStarted is a fantastic resourse for those making the transistion >>>> over to Houdini from another DCC such as Maya. It reads almost as a diary >>>> of Matt's conversion to the Houdini way of things. :) >>>> >>>> On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote: >>>> >>>>> >>>>> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote: >>>>> >>>>> >>>>> If so then is the only way to recreate the Softimage freeze is to >>>>> export then import the geo? >>>>> >>>>> >>>>> It is more efficient… imagine you save to disk a result of a long >>>>> process that is 1Gb… and you have 100 versions of the scene. >>>>> >>>>> If you save to disk you use 1Gb on disk… >>>>> If you lock you save 100 times 1Gb on disk… >>>>> >>>>> >>>>> I meant you USE 100Gb.. load times skyrocket, traffic through the >>>>> network increases massively as you save your scene again and again and >>>>> again, potential asset version conflicts arise (where is the latest >>>>> geometry of that character? Question) >>>>> >>>>> Nevertheless you wil have to be a lot more tidy putting things on >>>>> disk, that is for sure.. >>>>> >>>>> >>>>> :-) >>>>> >>>>> >>>>> jb >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> paulo-duarte.com >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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