I bow to your more accurate description Jordi. ;)

On 22 February 2017 at 18:45, Jordi Bares <[email protected]> wrote:

> I would suggest Houdini is an operating system while Clarisse is a
> filesystem.
>
> Hope it makes sense
> Jb
>
> Sent from my iPhone
>
> On 22 Feb 2017, at 18:40, Jonathan Moore <[email protected]>
> wrote:
>
> Cool. Clarisse is a very good parallel. Houdini is basically a file system
> in much the same manner as Clarisse.
>
> On 22 February 2017 at 18:19, Paulo Cesar Duarte <[email protected]>
> wrote:
>
>> Apologies Paulo, my response was a tad tetchy.
>>
>>
>> No problem Jonathan.
>> The explanation of Florian, comparing Nuke with Houdini makes a lot of
>> sense for me now, so Houdini doesn't really import a geometry, just reads
>> from the file, I also work with Clarisse, is the same concept when working
>> with geometry and caches.
>>
>> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <[email protected]>:
>>
>>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze
>>>> modeling button :-)
>>>>
>>>
>>> Apologies Paulo, my response was a tad tetchy.
>>>
>>> I see a lot of people give up on Houdini simply because it's so
>>> different to working in any other DCC. It's very similar to the reaction
>>> some artists have with ZBrush. Because it's so alien they give up and use
>>> Mudbox instead simply because it feels more familiar.
>>>
>>> I suppose what I was attempting to say was that it helps to try
>>> understand why Houdini's designed the way it is, as that knowledge can calm
>>> any initial disorientation. The combination of the new network editor,
>>> radial menus and a boolean system that simply works without fear of nasty
>>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's
>>> still the same Houdini.
>>>
>>> On 22 February 2017 at 16:47, Jonathan Moore <[email protected]>
>>> wrote:
>>>
>>>> I think Matt Estela summed up Houdini most succinctly for me. He said
>>>> 'loosely' at a fundamental level everything in Houdini comes down to the
>>>> manipulation of attributes on points. It's all about wrangling the data.
>>>>
>>>> I'm sure most people on this list know his site but for those that
>>>> don't http://www.tokeru.com/cgwiki/index.php?title=HoudiniGe
>>>> ttingStarted is a fantastic resourse for those making the transistion
>>>> over to Houdini from another DCC such as Maya. It reads almost as a diary
>>>> of Matt's conversion to the Houdini way of things. :)
>>>>
>>>> On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote:
>>>>
>>>>>
>>>>> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote:
>>>>>
>>>>>
>>>>> If so then is the only way to recreate the Softimage freeze is to
>>>>> export then import the geo?
>>>>>
>>>>>
>>>>> It is more efficient… imagine you save to disk a result of a long
>>>>> process that is 1Gb… and you have 100 versions of the scene.
>>>>>
>>>>> If you save to disk you use 1Gb on disk…
>>>>> If you lock you save 100 times 1Gb on disk…
>>>>>
>>>>>
>>>>> I meant you USE 100Gb.. load times skyrocket, traffic through the
>>>>> network increases massively as you save your scene again and again and
>>>>> again, potential asset version conflicts arise (where is the latest
>>>>> geometry of that character? Question)
>>>>>
>>>>> Nevertheless you wil have to be a lot more tidy putting things on
>>>>> disk, that is for sure..
>>>>>
>>>>>
>>>>> :-)
>>>>>
>>>>>
>>>>> jb
>>>>>
>>>>> ------
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to [email protected]
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>
>>> ------
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to [email protected]
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> paulo-duarte.com
>>
>> ------
>> Softimage Mailing List.
>> To unsubscribe, send a mail to [email protected]
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
>
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to