I would suggest Houdini is an operating system while Clarisse is a filesystem.

Hope it makes sense
Jb

Sent from my iPhone

> On 22 Feb 2017, at 18:40, Jonathan Moore <[email protected]> wrote:
> 
> Cool. Clarisse is a very good parallel. Houdini is basically a file system in 
> much the same manner as Clarisse.
> 
> On 22 February 2017 at 18:19, Paulo Cesar Duarte <[email protected]> 
> wrote:
>>> Apologies Paulo, my response was a tad tetchy. 
>> 
>> 
>> No problem Jonathan.
>> The explanation of Florian, comparing Nuke with Houdini makes a lot of sense 
>> for me now, so Houdini doesn't really import a geometry, just reads from the 
>> file, I also work with Clarisse, is the same concept when working with 
>> geometry and caches.
>> 
>> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <[email protected]>:
>>>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze 
>>>> modeling button :-)
>>> 
>>> Apologies Paulo, my response was a tad tetchy. 
>>> 
>>> I see a lot of people give up on Houdini simply because it's so different 
>>> to working in any other DCC. It's very similar to the reaction some artists 
>>> have with ZBrush. Because it's so alien they give up and use Mudbox instead 
>>> simply because it feels more familiar.
>>> 
>>> I suppose what I was attempting to say was that it helps to try understand 
>>> why Houdini's designed the way it is, as that knowledge can calm any 
>>> initial disorientation. The combination of the new network editor, radial 
>>> menus and a boolean system that simply works without fear of nasty 
>>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's 
>>> still the same Houdini.
>>> 
>>>> On 22 February 2017 at 16:47, Jonathan Moore <[email protected]> 
>>>> wrote:
>>>> I think Matt Estela summed up Houdini most succinctly for me. He said 
>>>> 'loosely' at a fundamental level everything in Houdini comes down to the 
>>>> manipulation of attributes on points. It's all about wrangling the data.
>>>> 
>>>> I'm sure most people on this list know his site but for those that don't 
>>>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a 
>>>> fantastic resourse for those making the transistion over to Houdini from 
>>>> another DCC such as Maya. It reads almost as a diary of Matt's conversion 
>>>> to the Houdini way of things. :)
>>>> 
>>>>> On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote:
>>>>> 
>>>>>>> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote:
>>>>>>> 
>>>>>>> 
>>>>>>> If so then is the only way to recreate the Softimage freeze is to 
>>>>>>> export then import the geo? 
>>>>>> 
>>>>>> It is more efficient… imagine you save to disk a result of a long 
>>>>>> process that is 1Gb… and you have 100 versions of the scene.
>>>>>> 
>>>>>> If you save to disk you use 1Gb on disk…
>>>>>> If you lock you save 100 times 1Gb on disk…
>>>>> 
>>>>> I meant you USE 100Gb.. load times skyrocket, traffic through the network 
>>>>> increases massively as you save your scene again and again and again, 
>>>>> potential asset version conflicts arise (where is the latest geometry of 
>>>>> that character? Question)
>>>>> 
>>>>> Nevertheless you wil have to be a lot more tidy putting things on disk, 
>>>>> that is for sure..
>>>>> 
>>>>>> 
>>>>>> :-)
>>>>> 
>>>>> jb
>>>>> 
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>> 
>> 
>> -- 
>> paulo-duarte.com
>> 
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