I would suggest Houdini is an operating system while Clarisse is a filesystem.
Hope it makes sense Jb Sent from my iPhone > On 22 Feb 2017, at 18:40, Jonathan Moore <[email protected]> wrote: > > Cool. Clarisse is a very good parallel. Houdini is basically a file system in > much the same manner as Clarisse. > > On 22 February 2017 at 18:19, Paulo Cesar Duarte <[email protected]> > wrote: >>> Apologies Paulo, my response was a tad tetchy. >> >> >> No problem Jonathan. >> The explanation of Florian, comparing Nuke with Houdini makes a lot of sense >> for me now, so Houdini doesn't really import a geometry, just reads from the >> file, I also work with Clarisse, is the same concept when working with >> geometry and caches. >> >> 2017-02-22 14:18 GMT-03:00 Jonathan Moore <[email protected]>: >>>> Don't worry, I'm not giving up Houdini because it doesn't have a freeze >>>> modeling button :-) >>> >>> Apologies Paulo, my response was a tad tetchy. >>> >>> I see a lot of people give up on Houdini simply because it's so different >>> to working in any other DCC. It's very similar to the reaction some artists >>> have with ZBrush. Because it's so alien they give up and use Mudbox instead >>> simply because it feels more familiar. >>> >>> I suppose what I was attempting to say was that it helps to try understand >>> why Houdini's designed the way it is, as that knowledge can calm any >>> initial disorientation. The combination of the new network editor, radial >>> menus and a boolean system that simply works without fear of nasty >>> surfacing makes H16 easier than ever to adapt to. But at it's core the it's >>> still the same Houdini. >>> >>>> On 22 February 2017 at 16:47, Jonathan Moore <[email protected]> >>>> wrote: >>>> I think Matt Estela summed up Houdini most succinctly for me. He said >>>> 'loosely' at a fundamental level everything in Houdini comes down to the >>>> manipulation of attributes on points. It's all about wrangling the data. >>>> >>>> I'm sure most people on this list know his site but for those that don't >>>> http://www.tokeru.com/cgwiki/index.php?title=HoudiniGettingStarted is a >>>> fantastic resourse for those making the transistion over to Houdini from >>>> another DCC such as Maya. It reads almost as a diary of Matt's conversion >>>> to the Houdini way of things. :) >>>> >>>>> On 22 February 2017 at 16:27, Jordi Bares <[email protected]> wrote: >>>>> >>>>>>> On 22 Feb 2017, at 16:17, Jordi Bares <[email protected]> wrote: >>>>>>> >>>>>>> >>>>>>> If so then is the only way to recreate the Softimage freeze is to >>>>>>> export then import the geo? >>>>>> >>>>>> It is more efficient… imagine you save to disk a result of a long >>>>>> process that is 1Gb… and you have 100 versions of the scene. >>>>>> >>>>>> If you save to disk you use 1Gb on disk… >>>>>> If you lock you save 100 times 1Gb on disk… >>>>> >>>>> I meant you USE 100Gb.. load times skyrocket, traffic through the network >>>>> increases massively as you save your scene again and again and again, >>>>> potential asset version conflicts arise (where is the latest geometry of >>>>> that character? Question) >>>>> >>>>> Nevertheless you wil have to be a lot more tidy putting things on disk, >>>>> that is for sure.. >>>>> >>>>>> >>>>>> :-) >>>>> >>>>> jb >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to [email protected] >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to [email protected] with >>> "unsubscribe" in the subject, and reply to confirm. >> >> >> >> -- >> paulo-duarte.com >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] with >> "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
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