Hi all,

I have a scene which has rendered fine until now, but after some modeling and 
shader changes in a referenced model (performed on the master and referenced 
in) it crashes on the farm (RoyalRender) but renders fine in the UI 
RenderRegion.

I made some shader and scale changes to assets in a referenced model after 
which this occurs, but I am not sure how that could be the problem. I am not 
sure what to make of the bug info - any ideas? 

I actually see a number of messages pertaining to a large number of deltas not 
being applied to objects in a referenced model, like this:

R144| ' WARNING : 3000 - Cannot apply Delta Road, because the target model 
Landscape_01.Delta2 is invalid.

After these messages I see this:

R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00
R319| * signal caught: error C0000005 -- access violation

- later again:

R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" -1073741819 
0 0 12 
R418| 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable done 
+++++++++++++++++++++++++++++++++++
R420| ++++++++++++++++++++ Royal Render checks the return code of the 
executable ++++++++++++++++++++
R421| ++++ Executable returned -1073741819 (0x c0000005) as exit code for frame 
12.
R422| Error: Renderer or plugin contains a bug. Crash was caused by a NULL 
pointer memory access.
R423| ++++ Executable crashed 

- and:

C  0| ************************* CLIENT REPORTS DURING THIS RENDER 
*************************
C  1| 
C  2| Error in this log file (213): ' error : 2356 - this plug-in is not 
installed: redshift options
C  3| Error in this log file (394): * signal caught: error c0000005 -- access 
violation
C  4| Error in this log file (497): error: renderer or plugin contains a bug. 
crash was caused by a null pointer memory access.
C  5| 
C  6| Job crashed
C  7| 
C  8| 


It doesn't ring any bells with me except for the delta/ref model messages, and 
the only way I know to fix that is delete the offending refmodel and reload it 
in the scene, which I would prefer to avoid.

Given that the crashing is caused by the delta trouble, does someone here have 
any ideas regarding how to clean/fix the refmodel delta's or is the only way to 
delete and load it again and redo all partitioning?


Thanks
Morten
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