Hi all, I have a scene which has rendered fine until now, but after some modeling and shader changes in a referenced model (performed on the master and referenced in) it crashes on the farm (RoyalRender) but renders fine in the UI RenderRegion.
I made some shader and scale changes to assets in a referenced model after which this occurs, but I am not sure how that could be the problem. I am not sure what to make of the bug info - any ideas? I actually see a number of messages pertaining to a large number of deltas not being applied to objects in a referenced model, like this: R144| ' WARNING : 3000 - Cannot apply Delta Road, because the target model Landscape_01.Delta2 is invalid. After these messages I see this: R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00 R319| * signal caught: error C0000005 -- access violation - later again: R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" -1073741819 0 0 12 R418| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable done +++++++++++++++++++++++++++++++++++ R420| ++++++++++++++++++++ Royal Render checks the return code of the executable ++++++++++++++++++++ R421| ++++ Executable returned -1073741819 (0x c0000005) as exit code for frame 12. R422| Error: Renderer or plugin contains a bug. Crash was caused by a NULL pointer memory access. R423| ++++ Executable crashed - and: C 0| ************************* CLIENT REPORTS DURING THIS RENDER ************************* C 1| C 2| Error in this log file (213): ' error : 2356 - this plug-in is not installed: redshift options C 3| Error in this log file (394): * signal caught: error c0000005 -- access violation C 4| Error in this log file (497): error: renderer or plugin contains a bug. crash was caused by a null pointer memory access. C 5| C 6| Job crashed C 7| C 8| It doesn't ring any bells with me except for the delta/ref model messages, and the only way I know to fix that is delete the offending refmodel and reload it in the scene, which I would prefer to avoid. Given that the crashing is caused by the delta trouble, does someone here have any ideas regarding how to clean/fix the refmodel delta's or is the only way to delete and load it again and redo all partitioning? Thanks Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

