Yes, xsibatch crashes too, so likely not a RR problem. I am using Sitoa Arnold, and Stefano says the errors are not Arnold related.
Cheers Morten > Den 3. marts 2017 klokken 16:09 skrev Sven Constable > <[email protected]>: > > > I cannot comment on the specific error code, other than it looks similar to > most errors I got when a job crashed ( even when a crash was not directly > related to the render engine). > Does it also crash, when rendered locally via xsibatch on the workstation? > That would at least out rule the farm and RR... > > Which renderer ar you using btw? Are there any debug modes like mental ray > has? Maybe this will give a hint too. > > Sven > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Morten > Bartholdy > Sent: Friday, March 03, 2017 3:51 PM > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > Subject: Re: Scene crashing on the farm - renders in the UI > > I am troubleshooting a scene which repeatedely crashes when rendering on the > farm (RR) or using xsibatch, but renders fine in the UI Renderregion. > > I get these error messages: > > ---------------------------------------------------------------------------- > ----------------------------- > R160| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" > -1073741819 0 0 6 > R161| > ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > +++++++++++++++++++ > R162| +++++++++++++++++++++++++++03.03. 15:41.43 Render Executable done > +++++++++++++++++++++++++++++++++++ > R163| ++++++++++++++++++++ Royal Render checks the return code of the > executable ++++++++++++++++++++ > R164| ++++ Executable returned -1073741819 (0x c0000005) as exit code for > frame 6. > R165| Error: Renderer or plugin contains a bug. Crash was caused by a NULL > pointer memory access. > R166| ++++ Executable crashed > > C 0| ************************* CLIENT REPORTS DURING THIS RENDER > ************************* > > C 3| Error in this log file (240): error: renderer or plugin contains a > bug. crash was caused by a null pointer memory access. > C 4| > C 5| Job crashed > ---------------------------------------------------------------------------- > ----------------------------- > > > I suspected a hickup with a large referenced model and deltas, so I deleted > this and reimported and partitioned elements in it again, but the scene > still crashes. > > Does anyone here know what these errors mean and what might cause them so I > know what to look for for a fix? > > Thanks > > Morten > > > > > > Den 2. marts 2017 klokken 10:22 skrev Orlando Esponda > <[email protected]>: > > > > > > Try to get rid of the Redshift options. It's been a while since I used > > Royal Render but I remember it stops the render if it finds any kind of > > error in the scene. Deleting renderer options is not that easy to do > > manually, I recommend doing it via script. > > > > try this: > > > > from win32com.client import constants as c > > > > si = Application > > log = si.LogMessage > > > > RENDERER_NAME = "Redshift Options" > > > > renderOptionsList = [] > > > > for cstmProp in si.FindObjects("", > > "{76332571-D242-11d0-B69C-00AA003B3EA6}"): > > if RENDERER_NAME in cstmProp.Name: > > log(cstmProp.FullName) > > renderOptionsList. append(cstmProp) > > > > for renderer in renderOptionsList: > > si.DeleteObj(renderer) > > > > > > > > > > On Thu, Mar 2, 2017 at 2:54 AM, Morten Bartholdy <[email protected]> > > wrote: > > > > > Hi all, > > > > > > I have a scene which has rendered fine until now, but after some > modeling > > > and shader changes in a referenced model (performed on the master and > > > referenced in) it crashes on the farm (RoyalRender) but renders fine in > the > > > UI RenderRegion. > > > > > > I made some shader and scale changes to assets in a referenced model > after > > > which this occurs, but I am not sure how that could be the problem. I am > > > not sure what to make of the bug info - any ideas? > > > > > > I actually see a number of messages pertaining to a large number of > deltas > > > not being applied to objects in a referenced model, like this: > > > > > > R144| ' WARNING : 3000 - Cannot apply Delta Road, because the target > model > > > Landscape_01.Delta2 is invalid. > > > > > > After these messages I see this: > > > > > > R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00 > > > R319| * signal caught: error C0000005 -- access violation > > > > > > - later again: > > > > > > R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" > > > -1073741819 0 0 12 > > > R418| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > > > +++++++++++++++++++++++++++++++++++ > > > R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable done > > > +++++++++++++++++++++++++++++++++++ > > > R420| ++++++++++++++++++++ Royal Render checks the return code of the > > > executable ++++++++++++++++++++ > > > R421| ++++ Executable returned -1073741819 (0x c0000005) as exit code > for > > > frame 12. > > > R422| Error: Renderer or plugin contains a bug. Crash was caused by a > NULL > > > pointer memory access. > > > R423| ++++ Executable crashed > > > > > > - and: > > > > > > C 0| ************************* CLIENT REPORTS DURING THIS RENDER > > > ************************* > > > C 1| > > > C 2| Error in this log file (213): ' error : 2356 - this plug-in is not > > > installed: redshift options > > > C 3| Error in this log file (394): * signal caught: error c0000005 -- > > > access violation > > > C 4| Error in this log file (497): error: renderer or plugin contains a > > > bug. crash was caused by a null pointer memory access. > > > C 5| > > > C 6| Job crashed > > > C 7| > > > C 8| > > > > > > > > > It doesn't ring any bells with me except for the delta/ref model > messages, > > > and the only way I know to fix that is delete the offending refmodel and > > > reload it in the scene, which I would prefer to avoid. > > > > > > Given that the crashing is caused by the delta trouble, does someone > here > > > have any ideas regarding how to clean/fix the refmodel delta's or is the > > > only way to delete and load it again and redo all partitioning? > > > > > > > > > Thanks > > > Morten > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to [email protected] > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. 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