Yes, xsibatch crashes too, so likely not a RR problem. I am using Sitoa Arnold, 
and Stefano says the errors are not Arnold related.

Cheers
Morten



> Den 3. marts 2017 klokken 16:09 skrev Sven Constable 
> <[email protected]>:
> 
> 
> I cannot comment on the specific error code, other than it looks similar to
> most errors I got when a job crashed ( even when a crash was not directly
> related to the render engine).
> Does it also crash, when rendered locally via xsibatch on the workstation?
> That would at least out rule the farm and RR...
> 
> Which renderer ar you using btw? Are there any debug modes like mental ray
> has? Maybe this will give a hint too.
> 
> Sven
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Morten
> Bartholdy
> Sent: Friday, March 03, 2017 3:51 PM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: Scene crashing on the farm - renders in the UI
> 
> I am troubleshooting a scene which repeatedely crashes when rendering on the
> farm (RR) or using xsibatch, but renders fine in the UI Renderregion.
> 
> I get these error messages:
> 
> ----------------------------------------------------------------------------
> -----------------------------
> R160| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe"
> -1073741819 0 0 6 
> R161|
> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> +++++++++++++++++++
> R162| +++++++++++++++++++++++++++03.03. 15:41.43 Render Executable done
> +++++++++++++++++++++++++++++++++++
> R163| ++++++++++++++++++++ Royal Render checks the return code of the
> executable ++++++++++++++++++++
> R164| ++++ Executable returned -1073741819 (0x c0000005) as exit code for
> frame 6.
> R165| Error: Renderer or plugin contains a bug. Crash was caused by a NULL
> pointer memory access.
> R166| ++++ Executable crashed 
> 
> C  0| ************************* CLIENT REPORTS DURING THIS RENDER
> *************************
> 
> C  3| Error in this log file (240): error: renderer or plugin contains a
> bug. crash was caused by a null pointer memory access.
> C  4| 
> C  5| Job crashed
> ----------------------------------------------------------------------------
> -----------------------------
> 
> 
> I suspected a hickup with a large referenced model and deltas, so I deleted
> this and reimported and partitioned elements in it again, but the scene
> still crashes.
> 
> Does anyone here know what these errors mean and what might cause them so I
> know what to look for for a fix?
> 
> Thanks
> 
> Morten
> 
> 
> 
> 
> > Den 2. marts 2017 klokken 10:22 skrev Orlando Esponda
> <[email protected]>:
> > 
> > 
> > Try to get rid of the Redshift options. It's been a while since I used
> > Royal Render but I remember it stops the render if it finds any kind of
> > error in the scene. Deleting renderer options is not that easy to do
> > manually, I recommend doing it via script.
> > 
> > try this:
> > 
> > from win32com.client import constants as c
> > 
> > si = Application
> > log = si.LogMessage
> > 
> > RENDERER_NAME = "Redshift Options"
> > 
> > renderOptionsList = []
> > 
> > for cstmProp in si.FindObjects("",
> > "{76332571-D242-11d0-B69C-00AA003B3EA6}"):
> >     if RENDERER_NAME in cstmProp.Name:
> >         log(cstmProp.FullName)
> >         renderOptionsList. append(cstmProp)
> > 
> > for renderer in renderOptionsList:
> >     si.DeleteObj(renderer)
> > 
> > 
> > 
> > 
> > On Thu, Mar 2, 2017 at 2:54 AM, Morten Bartholdy <[email protected]>
> > wrote:
> > 
> > > Hi all,
> > >
> > > I have a scene which has rendered fine until now, but after some
> modeling
> > > and shader changes in a referenced model (performed on the master and
> > > referenced in) it crashes on the farm (RoyalRender) but renders fine in
> the
> > > UI RenderRegion.
> > >
> > > I made some shader and scale changes to assets in a referenced model
> after
> > > which this occurs, but I am not sure how that could be the problem. I am
> > > not sure what to make of the bug info - any ideas?
> > >
> > > I actually see a number of messages pertaining to a large number of
> deltas
> > > not being applied to objects in a referenced model, like this:
> > >
> > > R144| ' WARNING : 3000 - Cannot apply Delta Road, because the target
> model
> > > Landscape_01.Delta2 is invalid.
> > >
> > > After these messages I see this:
> > >
> > > R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00
> > > R319| * signal caught: error C0000005 -- access violation
> > >
> > > - later again:
> > >
> > > R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe"
> > > -1073741819 0 0 12
> > > R418| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> > > +++++++++++++++++++++++++++++++++++
> > > R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable done
> > > +++++++++++++++++++++++++++++++++++
> > > R420| ++++++++++++++++++++ Royal Render checks the return code of the
> > > executable ++++++++++++++++++++
> > > R421| ++++ Executable returned -1073741819 (0x c0000005) as exit code
> for
> > > frame 12.
> > > R422| Error: Renderer or plugin contains a bug. Crash was caused by a
> NULL
> > > pointer memory access.
> > > R423| ++++ Executable crashed
> > >
> > > - and:
> > >
> > > C  0| ************************* CLIENT REPORTS DURING THIS RENDER
> > > *************************
> > > C  1|
> > > C  2| Error in this log file (213): ' error : 2356 - this plug-in is not
> > > installed: redshift options
> > > C  3| Error in this log file (394): * signal caught: error c0000005 --
> > > access violation
> > > C  4| Error in this log file (497): error: renderer or plugin contains a
> > > bug. crash was caused by a null pointer memory access.
> > > C  5|
> > > C  6| Job crashed
> > > C  7|
> > > C  8|
> > >
> > >
> > > It doesn't ring any bells with me except for the delta/ref model
> messages,
> > > and the only way I know to fix that is delete the offending refmodel and
> > > reload it in the scene, which I would prefer to avoid.
> > >
> > > Given that the crashing is caused by the delta trouble, does someone
> here
> > > have any ideas regarding how to clean/fix the refmodel delta's or is the
> > > only way to delete and load it again and redo all partitioning?
> > >
> > >
> > > Thanks
> > > Morten
> > > ------
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