I am bumping this one in the hope someone can share some insight on what to look for.
I have almost rebuilt the scene, ie. removing all referenced items and reimported them and redone all partitioning in various passes, but it still crashes on the farm and with xsibatch on a workstation, while rendering in the UI render region. Some additional info: Softimage crashes if I try merging the scene in to an empty scene. I can render the various assets being referenced in from their master scenes. I get two different error messages when crashing for different passes, ie. the product and the env: Product pass (env primary rays off): -------- R163| ++++++++++++++++++++ Royal Render checks the return code of the executable ++++++++++++++++++++ R164| ++++ Executable returned -1073741819 (0x c0000005) as exit code for frame 8. R165| Error: Renderer or plugin contains a bug. Crash was caused by a NULL pointer memory access. R166| ++++ Executable crashed env pass (product primary rays off): ---- R161| +++++++++++++++++++++++++++03.04. 13:52.10 Render Executable done +++++++++++++++++++++++++++++++++++ R162| ++++++++++++++++++++ Royal Render checks the return code of the executable ++++++++++++++++++++ R163| ++++ Executable returned -1073740940 (0x c0000374) as exit code for frame 0. R164| ++++ 'A heap has been corrupted.' R165| ++++ Executable crashed Does someone know what these might mean: 1. Crash was caused by a NULL pointer memory access. 2. 'A heap has been corrupted.' I have never seen them before, and if I had an inkling of an idea what might cause them it might be easier to pinpoint the cause of the crash. I would have liked to avoid rebuilding the scene from scratch redoing passes and overrrides, but since the assets individually seem fine, but the scene doesn't render the problem might lie somewhere in ref model deltas or overrrides in passes. Thanks. Morten ------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

