No warnings I wouldn't expect, no. I am using some tile textures which throw 
warnings, but thats it.
Arnold is not complaining in the UI. The MR approach I can do, but there are 
many Arnold standins, so perhaps not a valid test.

I have not yet tried making refs local, but will give it a go.

MB


> Den 3. marts 2017 klokken 16:37 skrev Sven Constable 
> <[email protected]>:
> 
> 
> Are they any warning messages in the script editor, when loading the scene?
> I would also check the debug log from Arnold when rendering from inside the
> GUI.
> Maybe test render with mental ray, overriding the arnold shaders in a new
> pass and see if it works. Just to out rule the renderer for sure.
> 
> Does it render when you convert the ref models to local? Just for testing
> purposes, of course.
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Morten
> Bartholdy
> Sent: Friday, March 03, 2017 4:15 PM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: RE: Scene crashing on the farm - renders in the UI
> 
> Yes, xsibatch crashes too, so likely not a RR problem. I am using Sitoa
> Arnold, and Stefano says the errors are not Arnold related.
> 
> Cheers
> Morten
> 
> 
> 
> > Den 3. marts 2017 klokken 16:09 skrev Sven Constable
> <[email protected]>:
> > 
> > 
> > I cannot comment on the specific error code, other than it looks 
> > similar to most errors I got when a job crashed ( even when a crash 
> > was not directly related to the render engine).
> > Does it also crash, when rendered locally via xsibatch on the workstation?
> > That would at least out rule the farm and RR...
> > 
> > Which renderer ar you using btw? Are there any debug modes like mental 
> > ray has? Maybe this will give a hint too.
> > 
> > Sven
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Morten 
> > Bartholdy
> > Sent: Friday, March 03, 2017 3:51 PM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > Subject: Re: Scene crashing on the farm - renders in the UI
> > 
> > I am troubleshooting a scene which repeatedely crashes when rendering 
> > on the farm (RR) or using xsibatch, but renders fine in the UI
> Renderregion.
> > 
> > I get these error messages:
> > 
> > ----------------------------------------------------------------------
> > ------
> > -----------------------------
> > R160| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe"
> > -1073741819 0 0 6
> > R161|
> >
> ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> > +++++++++++++++++++
> > R162| +++++++++++++++++++++++++++03.03. 15:41.43 Render Executable 
> > R162| +++++++++++++++++++++++++++done
> > +++++++++++++++++++++++++++++++++++
> > R163| ++++++++++++++++++++ Royal Render checks the return code of the
> > executable ++++++++++++++++++++
> > R164| ++++ Executable returned -1073741819 (0x c0000005) as exit code 
> > R164| ++++ for
> > frame 6.
> > R165| Error: Renderer or plugin contains a bug. Crash was caused by a 
> > R165| NULL
> > pointer memory access.
> > R166| ++++ Executable crashed
> > 
> > C  0| ************************* CLIENT REPORTS DURING THIS RENDER
> > *************************
> > 
> > C  3| Error in this log file (240): error: renderer or plugin contains 
> > a bug. crash was caused by a null pointer memory access.
> > C  4|
> > C  5| Job crashed
> > ----------------------------------------------------------------------
> > ------
> > -----------------------------
> > 
> > 
> > I suspected a hickup with a large referenced model and deltas, so I 
> > deleted this and reimported and partitioned elements in it again, but 
> > the scene still crashes.
> > 
> > Does anyone here know what these errors mean and what might cause them 
> > so I know what to look for for a fix?
> > 
> > Thanks
> > 
> > Morten
> > 
> > 
> > 
> > 
> > > Den 2. marts 2017 klokken 10:22 skrev Orlando Esponda
> > <[email protected]>:
> > > 
> > > 
> > > Try to get rid of the Redshift options. It's been a while since I 
> > > used Royal Render but I remember it stops the render if it finds any 
> > > kind of error in the scene. Deleting renderer options is not that 
> > > easy to do manually, I recommend doing it via script.
> > > 
> > > try this:
> > > 
> > > from win32com.client import constants as c
> > > 
> > > si = Application
> > > log = si.LogMessage
> > > 
> > > RENDERER_NAME = "Redshift Options"
> > > 
> > > renderOptionsList = []
> > > 
> > > for cstmProp in si.FindObjects("",
> > > "{76332571-D242-11d0-B69C-00AA003B3EA6}"):
> > >     if RENDERER_NAME in cstmProp.Name:
> > >         log(cstmProp.FullName)
> > >         renderOptionsList. append(cstmProp)
> > > 
> > > for renderer in renderOptionsList:
> > >     si.DeleteObj(renderer)
> > > 
> > > 
> > > 
> > > 
> > > On Thu, Mar 2, 2017 at 2:54 AM, Morten Bartholdy 
> > > <[email protected]>
> > > wrote:
> > > 
> > > > Hi all,
> > > >
> > > > I have a scene which has rendered fine until now, but after some
> > modeling
> > > > and shader changes in a referenced model (performed on the master 
> > > > and referenced in) it crashes on the farm (RoyalRender) but 
> > > > renders fine in
> > the
> > > > UI RenderRegion.
> > > >
> > > > I made some shader and scale changes to assets in a referenced 
> > > > model
> > after
> > > > which this occurs, but I am not sure how that could be the 
> > > > problem. I am not sure what to make of the bug info - any ideas?
> > > >
> > > > I actually see a number of messages pertaining to a large number 
> > > > of
> > deltas
> > > > not being applied to objects in a referenced model, like this:
> > > >
> > > > R144| ' WARNING : 3000 - Cannot apply Delta Road, because the 
> > > > R144| target
> > model
> > > > Landscape_01.Delta2 is invalid.
> > > >
> > > > After these messages I see this:
> > > >
> > > > R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00
> > > > R319| * signal caught: error C0000005 -- access violation
> > > >
> > > > - later again:
> > > >
> > > > R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe"
> > > > -1073741819 0 0 12
> > > > R418| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> > > > +++++++++++++++++++++++++++++++++++
> > > > R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable 
> > > > R419| +++++++++++++++++++++++++++done
> > > > +++++++++++++++++++++++++++++++++++
> > > > R420| ++++++++++++++++++++ Royal Render checks the return code of 
> > > > R420| ++++++++++++++++++++ the
> > > > executable ++++++++++++++++++++
> > > > R421| ++++ Executable returned -1073741819 (0x c0000005) as exit 
> > > > R421| ++++ code
> > for
> > > > frame 12.
> > > > R422| Error: Renderer or plugin contains a bug. Crash was caused 
> > > > R422| by a
> > NULL
> > > > pointer memory access.
> > > > R423| ++++ Executable crashed
> > > >
> > > > - and:
> > > >
> > > > C  0| ************************* CLIENT REPORTS DURING THIS RENDER
> > > > *************************
> > > > C  1|
> > > > C  2| Error in this log file (213): ' error : 2356 - this plug-in 
> > > > is not
> > > > installed: redshift options
> > > > C  3| Error in this log file (394): * signal caught: error 
> > > > c0000005 -- access violation C  4| Error in this log file (497): 
> > > > error: renderer or plugin contains a bug. crash was caused by a 
> > > > null pointer memory access.
> > > > C  5|
> > > > C  6| Job crashed
> > > > C  7|
> > > > C  8|
> > > >
> > > >
> > > > It doesn't ring any bells with me except for the delta/ref model
> > messages,
> > > > and the only way I know to fix that is delete the offending 
> > > > refmodel and reload it in the scene, which I would prefer to avoid.
> > > >
> > > > Given that the crashing is caused by the delta trouble, does 
> > > > someone
> > here
> > > > have any ideas regarding how to clean/fix the refmodel delta's or 
> > > > is the only way to delete and load it again and redo all partitioning?
> > > >
> > > >
> > > > Thanks
> > > > Morten
> > > > ------
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to 
> > > > [email protected]
> > > > with "unsubscribe" in the subject, and reply to confirm.
> > > >
> > > ------
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to 
> > > [email protected]
> > with "unsubscribe" in the subject, and reply to confirm.
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected] 
> > with "unsubscribe" in the subject, and reply to confirm.
> > 
> > ------
> > Softimage Mailing List.
> > To unsubscribe, send a mail to [email protected]
> with "unsubscribe" in the subject, and reply to confirm.
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with
> "unsubscribe" in the subject, and reply to confirm.
> 
> ------
> Softimage Mailing List.
> To unsubscribe, send a mail to [email protected] with 
> "unsubscribe" in the subject, and reply to confirm.
------
Softimage Mailing List.
To unsubscribe, send a mail to [email protected] with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to