No warnings I wouldn't expect, no. I am using some tile textures which throw warnings, but thats it. Arnold is not complaining in the UI. The MR approach I can do, but there are many Arnold standins, so perhaps not a valid test.
I have not yet tried making refs local, but will give it a go. MB > Den 3. marts 2017 klokken 16:37 skrev Sven Constable > <[email protected]>: > > > Are they any warning messages in the script editor, when loading the scene? > I would also check the debug log from Arnold when rendering from inside the > GUI. > Maybe test render with mental ray, overriding the arnold shaders in a new > pass and see if it works. Just to out rule the renderer for sure. > > Does it render when you convert the ref models to local? Just for testing > purposes, of course. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Morten > Bartholdy > Sent: Friday, March 03, 2017 4:15 PM > To: Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > Subject: RE: Scene crashing on the farm - renders in the UI > > Yes, xsibatch crashes too, so likely not a RR problem. I am using Sitoa > Arnold, and Stefano says the errors are not Arnold related. > > Cheers > Morten > > > > > Den 3. marts 2017 klokken 16:09 skrev Sven Constable > <[email protected]>: > > > > > > I cannot comment on the specific error code, other than it looks > > similar to most errors I got when a job crashed ( even when a crash > > was not directly related to the render engine). > > Does it also crash, when rendered locally via xsibatch on the workstation? > > That would at least out rule the farm and RR... > > > > Which renderer ar you using btw? Are there any debug modes like mental > > ray has? Maybe this will give a hint too. > > > > Sven > > -----Original Message----- > > From: [email protected] > > [mailto:[email protected]] On Behalf Of Morten > > Bartholdy > > Sent: Friday, March 03, 2017 3:51 PM > > To: Official Softimage Users Mailing List. > > https://groups.google.com/forum/#!forum/xsi_list > > Subject: Re: Scene crashing on the farm - renders in the UI > > > > I am troubleshooting a scene which repeatedely crashes when rendering > > on the farm (RR) or using xsibatch, but renders fine in the UI > Renderregion. > > > > I get these error messages: > > > > ---------------------------------------------------------------------- > > ------ > > ----------------------------- > > R160| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" > > -1073741819 0 0 6 > > R161| > > > ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > > +++++++++++++++++++ > > R162| +++++++++++++++++++++++++++03.03. 15:41.43 Render Executable > > R162| +++++++++++++++++++++++++++done > > +++++++++++++++++++++++++++++++++++ > > R163| ++++++++++++++++++++ Royal Render checks the return code of the > > executable ++++++++++++++++++++ > > R164| ++++ Executable returned -1073741819 (0x c0000005) as exit code > > R164| ++++ for > > frame 6. > > R165| Error: Renderer or plugin contains a bug. Crash was caused by a > > R165| NULL > > pointer memory access. > > R166| ++++ Executable crashed > > > > C 0| ************************* CLIENT REPORTS DURING THIS RENDER > > ************************* > > > > C 3| Error in this log file (240): error: renderer or plugin contains > > a bug. crash was caused by a null pointer memory access. > > C 4| > > C 5| Job crashed > > ---------------------------------------------------------------------- > > ------ > > ----------------------------- > > > > > > I suspected a hickup with a large referenced model and deltas, so I > > deleted this and reimported and partitioned elements in it again, but > > the scene still crashes. > > > > Does anyone here know what these errors mean and what might cause them > > so I know what to look for for a fix? > > > > Thanks > > > > Morten > > > > > > > > > > > Den 2. marts 2017 klokken 10:22 skrev Orlando Esponda > > <[email protected]>: > > > > > > > > > Try to get rid of the Redshift options. It's been a while since I > > > used Royal Render but I remember it stops the render if it finds any > > > kind of error in the scene. Deleting renderer options is not that > > > easy to do manually, I recommend doing it via script. > > > > > > try this: > > > > > > from win32com.client import constants as c > > > > > > si = Application > > > log = si.LogMessage > > > > > > RENDERER_NAME = "Redshift Options" > > > > > > renderOptionsList = [] > > > > > > for cstmProp in si.FindObjects("", > > > "{76332571-D242-11d0-B69C-00AA003B3EA6}"): > > > if RENDERER_NAME in cstmProp.Name: > > > log(cstmProp.FullName) > > > renderOptionsList. append(cstmProp) > > > > > > for renderer in renderOptionsList: > > > si.DeleteObj(renderer) > > > > > > > > > > > > > > > On Thu, Mar 2, 2017 at 2:54 AM, Morten Bartholdy > > > <[email protected]> > > > wrote: > > > > > > > Hi all, > > > > > > > > I have a scene which has rendered fine until now, but after some > > modeling > > > > and shader changes in a referenced model (performed on the master > > > > and referenced in) it crashes on the farm (RoyalRender) but > > > > renders fine in > > the > > > > UI RenderRegion. > > > > > > > > I made some shader and scale changes to assets in a referenced > > > > model > > after > > > > which this occurs, but I am not sure how that could be the > > > > problem. I am not sure what to make of the bug info - any ideas? > > > > > > > > I actually see a number of messages pertaining to a large number > > > > of > > deltas > > > > not being applied to objects in a referenced model, like this: > > > > > > > > R144| ' WARNING : 3000 - Cannot apply Delta Road, because the > > > > R144| target > > model > > > > Landscape_01.Delta2 is invalid. > > > > > > > > After these messages I see this: > > > > > > > > R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00 > > > > R319| * signal caught: error C0000005 -- access violation > > > > > > > > - later again: > > > > > > > > R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" > > > > -1073741819 0 0 12 > > > > R418| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ > > > > +++++++++++++++++++++++++++++++++++ > > > > R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable > > > > R419| +++++++++++++++++++++++++++done > > > > +++++++++++++++++++++++++++++++++++ > > > > R420| ++++++++++++++++++++ Royal Render checks the return code of > > > > R420| ++++++++++++++++++++ the > > > > executable ++++++++++++++++++++ > > > > R421| ++++ Executable returned -1073741819 (0x c0000005) as exit > > > > R421| ++++ code > > for > > > > frame 12. > > > > R422| Error: Renderer or plugin contains a bug. Crash was caused > > > > R422| by a > > NULL > > > > pointer memory access. > > > > R423| ++++ Executable crashed > > > > > > > > - and: > > > > > > > > C 0| ************************* CLIENT REPORTS DURING THIS RENDER > > > > ************************* > > > > C 1| > > > > C 2| Error in this log file (213): ' error : 2356 - this plug-in > > > > is not > > > > installed: redshift options > > > > C 3| Error in this log file (394): * signal caught: error > > > > c0000005 -- access violation C 4| Error in this log file (497): > > > > error: renderer or plugin contains a bug. crash was caused by a > > > > null pointer memory access. > > > > C 5| > > > > C 6| Job crashed > > > > C 7| > > > > C 8| > > > > > > > > > > > > It doesn't ring any bells with me except for the delta/ref model > > messages, > > > > and the only way I know to fix that is delete the offending > > > > refmodel and reload it in the scene, which I would prefer to avoid. > > > > > > > > Given that the crashing is caused by the delta trouble, does > > > > someone > > here > > > > have any ideas regarding how to clean/fix the refmodel delta's or > > > > is the only way to delete and load it again and redo all partitioning? > > > > > > > > > > > > Thanks > > > > Morten > > > > ------ > > > > Softimage Mailing List. > > > > To unsubscribe, send a mail to > > > > [email protected] > > > > with "unsubscribe" in the subject, and reply to confirm. > > > > > > > ------ > > > Softimage Mailing List. > > > To unsubscribe, send a mail to > > > [email protected] > > with "unsubscribe" in the subject, and reply to confirm. > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > > with "unsubscribe" in the subject, and reply to confirm. > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. 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