I am troubleshooting a scene which repeatedely crashes when rendering on the 
farm (RR) or using xsibatch, but renders fine in the UI Renderregion.

I get these error messages:

---------------------------------------------------------------------------------------------------------
R160| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe" -1073741819 
0 0 6 
R161| 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
R162| +++++++++++++++++++++++++++03.03. 15:41.43 Render Executable done 
+++++++++++++++++++++++++++++++++++
R163| ++++++++++++++++++++ Royal Render checks the return code of the 
executable ++++++++++++++++++++
R164| ++++ Executable returned -1073741819 (0x c0000005) as exit code for frame 
6.
R165| Error: Renderer or plugin contains a bug. Crash was caused by a NULL 
pointer memory access.
R166| ++++ Executable crashed 

C  0| ************************* CLIENT REPORTS DURING THIS RENDER 
*************************

C  3| Error in this log file (240): error: renderer or plugin contains a bug. 
crash was caused by a null pointer memory access.
C  4| 
C  5| Job crashed
---------------------------------------------------------------------------------------------------------


I suspected a hickup with a large referenced model and deltas, so I deleted 
this and reimported and partitioned elements in it again, but the scene still 
crashes.

Does anyone here know what these errors mean and what might cause them so I 
know what to look for for a fix?

Thanks

Morten




> Den 2. marts 2017 klokken 10:22 skrev Orlando Esponda 
> <[email protected]>:
> 
> 
> Try to get rid of the Redshift options. It's been a while since I used
> Royal Render but I remember it stops the render if it finds any kind of
> error in the scene. Deleting renderer options is not that easy to do
> manually, I recommend doing it via script.
> 
> try this:
> 
> from win32com.client import constants as c
> 
> si = Application
> log = si.LogMessage
> 
> RENDERER_NAME = "Redshift Options"
> 
> renderOptionsList = []
> 
> for cstmProp in si.FindObjects("",
> "{76332571-D242-11d0-B69C-00AA003B3EA6}"):
>     if RENDERER_NAME in cstmProp.Name:
>         log(cstmProp.FullName)
>         renderOptionsList. append(cstmProp)
> 
> for renderer in renderOptionsList:
>     si.DeleteObj(renderer)
> 
> 
> 
> 
> On Thu, Mar 2, 2017 at 2:54 AM, Morten Bartholdy <[email protected]>
> wrote:
> 
> > Hi all,
> >
> > I have a scene which has rendered fine until now, but after some modeling
> > and shader changes in a referenced model (performed on the master and
> > referenced in) it crashes on the farm (RoyalRender) but renders fine in the
> > UI RenderRegion.
> >
> > I made some shader and scale changes to assets in a referenced model after
> > which this occurs, but I am not sure how that could be the problem. I am
> > not sure what to make of the bug info - any ideas?
> >
> > I actually see a number of messages pertaining to a large number of deltas
> > not being applied to objects in a referenced model, like this:
> >
> > R144| ' WARNING : 3000 - Cannot apply Delta Road, because the target model
> > Landscape_01.Delta2 is invalid.
> >
> > After these messages I see this:
> >
> > R318| * CRASHED in C3DStaticCompArray::Set at 00:00:00
> > R319| * signal caught: error C0000005 -- access violation
> >
> > - later again:
> >
> > R417| >"C:\Program Files (x86)\rrService\lc64\rrCheckexitcode.exe"
> > -1073741819 0 0 12
> > R418| ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> > +++++++++++++++++++++++++++++++++++
> > R419| +++++++++++++++++++++++++++03.01. 17:51.01 Render Executable done
> > +++++++++++++++++++++++++++++++++++
> > R420| ++++++++++++++++++++ Royal Render checks the return code of the
> > executable ++++++++++++++++++++
> > R421| ++++ Executable returned -1073741819 (0x c0000005) as exit code for
> > frame 12.
> > R422| Error: Renderer or plugin contains a bug. Crash was caused by a NULL
> > pointer memory access.
> > R423| ++++ Executable crashed
> >
> > - and:
> >
> > C  0| ************************* CLIENT REPORTS DURING THIS RENDER
> > *************************
> > C  1|
> > C  2| Error in this log file (213): ' error : 2356 - this plug-in is not
> > installed: redshift options
> > C  3| Error in this log file (394): * signal caught: error c0000005 --
> > access violation
> > C  4| Error in this log file (497): error: renderer or plugin contains a
> > bug. crash was caused by a null pointer memory access.
> > C  5|
> > C  6| Job crashed
> > C  7|
> > C  8|
> >
> >
> > It doesn't ring any bells with me except for the delta/ref model messages,
> > and the only way I know to fix that is delete the offending refmodel and
> > reload it in the scene, which I would prefer to avoid.
> >
> > Given that the crashing is caused by the delta trouble, does someone here
> > have any ideas regarding how to clean/fix the refmodel delta's or is the
> > only way to delete and load it again and redo all partitioning?
> >
> >
> > Thanks
> > Morten
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