I have done meticulous step by step troubleshooting going through each ref 
model, eliminating ref model and delta issues and it comes down to a particular 
ref model making the scene crash on the farm. This model renders fine from its 
master scene, so I am guessing some combination of the content - large 
displacements and large numbers of ICE scattered standins with high polycount, 
combined with passes, partitions and overrides make it crash, ie. a problem in 
the scene.

I eventually rebuilt the scene so content and passes are as clean as possible, 
and this scene crashes too.

Incidently if I have done a renderregion and save after that, it will save the 
scene, but Softimage will hang, requiring me to kill it. I am on 2015 R2 for 
various reasons - I recall 2015 R2SP2 has a considerable number of bugfixes. 
Could it perhaps be that R2 has a sort of memoryleak?

MB


> Den 7. marts 2017 klokken 11:11 skrev Schoenberger <[email protected]>:
> 
> 
> 
>  |> overrrides and delta data is throwing Arnold off, or XSI off?
> "Cannot apply Delta Road"
> "CRASHED in C3DStaticCompArray"
> 
> Both do not look like Arnold error messages.
> Arnold does not know anything about deltas. It just asks Soft for the final 
> geo.
> 
> 
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
> 
> 
>  |> -----Original Message-----
>  |> From: [email protected]
>  |> [mailto:[email protected]] On Behalf
>  |> Of Morten Bartholdy
>  |> Sent: Monday, March 06, 2017 11:54 AM
>  |> To: Official Softimage Users Mailing
>  |> List.https://groups.google.com/forum/#!forum/xsi_list
>  |> Subject: RE: Need help - Scene crashing on the farm -
>  |> renders in the UI
>  |>
>  |> Thanks Holger,
>  |>
>  |> So what you are saying that some combination of content,
>  |> overrrides and delta data is throwing Arnold off, or XSI off?
>  |>
>  |> I made referenced models local but it still crashes.
>  |>
>  |> I think I have narrowed the problem down to a particular
>  |> version of my environment by using a backup of an older
>  |> version which renders fine.
>  |>
>  |> Weird thing is my new environment renders fine in its own
>  |> scene, but not in the production scene with passes and overrides.
>  |>
>  |> Tough one, but thanks for the insight.
>  |>
>  |> Cheers
> 
> 
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