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Hi! (see below)
On 03/22/17 6:36, Jordi Bares wrote: Jason S <[email protected]> wrote:Hi Jordi! First I wanted to personally thank you for those docs, as they really did go straight to the crux.Thank you, really appreciate knowing it has been useful. :-)Yet for the points mentioned, I would have an easier time agreeing with you if indeed I found "some things to be easier, and others not", whereas beyond what could be associated to "XSI muscle memory", the sheer quantity or proportions of things that are not not just easier, but considerably much (much!) easier, makes it hard to just overlook and just "go with it", especially when knowing how things can be.Putting aside the fact we have to move out of Softimage sooner or later (hardware, OS, drivers, freelancers, support, etc… will eventually force us out) Indeed 'sooner or later' ... 10+ years? when sampling the freshly released hypothetical 2070 Nvidias running on Win 12? when we could then fully switch with our feet already wet in a number of camps, also being at a point when favored alternatives would have *very progressively* matured in a number of areas, or not just in 1 area such as modeling. (I think our transition should be just as proportionately proportional to that inevitably *very gradual* progression) I would agree for the freelancer bit, yet IMO that has alot to do with the often very hard-pressed "Quickly! sooner or later! Must switch now to whatever else!" sentiment, which can be very arguable. Agreed! ( currently for FX related things ;)Putting aside those areas Sofimage can’t compete because it does not have the functionality (heavy duty FX mostly, Terrains, Game integration, etc…) Actually, the first email in this thread wasn't just for here, but also with the intent of posting on Sesi forums ( for the ICE part )I would like to focus on those day to day scenarios you feel are not easy in Houdini, after all we could submit this input to Side Effects. Is there any particular scenario you feel strongly Softimage is much more comfortable/easy/convenient? :-) jb while also feeling very compelled to do the same for other parts (probably as progressively as I would dive deeper in other sections). I was very impressed and encouraged by the the reaction / openness from staff, and later by the results of McNistor's initiative around modeling. And I (along with many others I'm sure) would not want that to end there! Cheers!, -J |
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