> many things are easier, others are not.
Haha! Those are very true words indeed! :) Have to say though that the recent updates to the modelling workflow have really made a huge difference. I'm almost starting to feel as comfortable in Houdini as I did in Soft. The Polyfill SOP is probably my favourite at the moment :) > On 21 Mar 2017, at 23:27, Jordi Bares <jordiba...@gmail.com> wrote: > > Indeed I never managed to get fully where I wanted... as you can see VOPs was > missing, VEX, DOPs and so many other things but such were my limitations in > terms of knowledge and time. > > Nevertheless I will suggest you take Andy’s comments and review them, he > certainly took the time to put some stuff in there that is worth keeping. > > My take is, from what I saw is that you were using Houdini like me, as if it > was Softimage and sooner or later you will see (like I did) that it is better > to embrace it and just move on, many things are easier, others are not. > > I hope you enjoy the ride. :-) > jb > > >> On 21 Mar 2017, at 23:08, Jason S <jasonsta...@gmail.com> wrote: >> >> Or alot of equivalence mapping was in there (which was great help BTW), >> yet could of course not map the parts that aren't mappable >> (or not easily mappable without getting very technical such as for any ice >> related stuff) >> >> Must have overlooked the Object merge bit thanks. >> >>> On 03/21/17 18:41, Nono wrote: >>> don't miss the FULL pdf from Jordy Bares that's all in there >>> >>> On 21 March 2017 at 23:31, Jason S <jasonsta...@gmail.com> wrote: >>>> Hi, >>>> Indeed Object Merge can reference outputs from other nodes >>>> Thanks a bunch! (scraped the internet for that :) ) >>>> -J >>>> >>>> >>>> >>>> On 03/21/17 18:22, Nono wrote: >>>>> >>>>> On 21 March 2017 at 19:36, Jason S <jasonsta...@gmail.com> wrote: >>>>>> I know about merge sop, but is it possible to refer to outputs or >>>>>> elements located in other object level networks? >>>>>> (or having object level items used as inputs for multiple other object >>>>>> level networks?) >>>>> >>>>> Hi, >>>>> You don't read it correctly, Andy spokes about "Object Merge" not >>>>> "Merge". >>>>> On Houdini "Object merge" is in most case the most important node. You >>>>> can for example mimic softimage overrides with it ;-) >>>>> >>>>> Cheers >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >>> "unsubscribe" in the subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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