> many things are easier, others are not.

Haha! Those are very true words indeed! :)

Have to say though that the recent updates to the modelling workflow have 
really made a huge difference. I'm almost starting to feel as comfortable in 
Houdini as I did in Soft. The Polyfill SOP is probably my favourite at the 
moment :)


> On 21 Mar 2017, at 23:27, Jordi Bares <jordiba...@gmail.com> wrote:
> 
> Indeed I never managed to get fully where I wanted... as you can see VOPs was 
> missing, VEX, DOPs and so many other things but such were my limitations in 
> terms of knowledge and time.
> 
> Nevertheless I will suggest you take Andy’s comments and review them, he 
> certainly took the time to put some stuff in there that is worth keeping.
> 
> My take is, from what I saw is that you were using Houdini like me, as if it 
> was Softimage and sooner or later you will see (like I did) that it is better 
> to embrace it and just move on, many things are easier, others are not.
> 
> I hope you enjoy the ride. :-)
> jb
> 
> 
>> On 21 Mar 2017, at 23:08, Jason S <jasonsta...@gmail.com> wrote:
>> 
>> Or alot of equivalence mapping was in there (which was great help BTW),
>> yet could of course not map the parts that aren't mappable 
>> (or not easily mappable without getting very technical such as for any ice 
>> related stuff)
>> 
>> Must have overlooked the Object merge bit thanks.
>> 
>>> On 03/21/17 18:41, Nono wrote:
>>> don't miss the FULL pdf from Jordy Bares that's all in there
>>> 
>>> On 21 March 2017 at 23:31, Jason S <jasonsta...@gmail.com> wrote:
>>>> Hi, 
>>>> Indeed Object Merge can reference outputs from other nodes
>>>> Thanks a bunch! (scraped the internet for that :) )
>>>> -J
>>>> 
>>>> 
>>>> 
>>>> On 03/21/17 18:22, Nono wrote:
>>>>> 
>>>>> On 21 March 2017 at 19:36, Jason S <jasonsta...@gmail.com> wrote:
>>>>>> I know about merge sop, but is it possible to refer to outputs or 
>>>>>> elements located in other object level networks?
>>>>>> (or having object level items used as inputs for multiple other object 
>>>>>> level networks?)
>>>>> 
>>>>> Hi,
>>>>> You don't read it correctly, Andy spokes about "Object Merge" not         
>>>>>                 "Merge".
>>>>> On Houdini "Object merge" is in most case the most important node. You 
>>>>> can for example mimic softimage overrides with it ;-)
>>>>> 
>>>>> Cheers 
>>>>> 
>>>>> 
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